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gen1recomp/tests/drivers/gold_bug1097_test.lua
T

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Lua

-- #1097 (and the absorbed #1116): walking out of Dark Cave and pressing UP
-- puts the player inside the mountain on Route 31.
-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
-- POKEPORT_DRIVER=tests/drivers/gold_bug1097_test.lua love .
local Mon = require("src.battle.gen2.Mon")
return function(game)
local function wait(n) for _ = 1, n do coroutine.yield() end end
local function clearDirs()
for _, d in ipairs({ "up", "down", "left", "right" }) do
game.input.state[d] = false
end
end
local function hold(dir, frames, trace)
local last
for _ = 1, frames do
clearDirs()
game.input.state[dir] = true
table.insert(game.input.pressQueue, dir)
coroutine.yield()
local w = game.world
local at = ("%s (%d,%d)"):format(w.map.id, w.player.cellX, w.player.cellY)
if trace and at ~= last then print(" " .. at); last = at end
end
clearDirs()
end
wait(30)
local world = game.world
game.save.party = { Mon.new(game.data, "PIDGEY", 5) }
-- Route31CheckMomCallCallback (maps/Route31.asm:14) fires on every NEWMAP
-- arrival until the errand is over; set its event so the walk is not spent
-- behind a phone call. tests/drivers/gold/flag_names.lua:1132.
if world.events then world.events:set(64, true) end
-- maps/DarkCaveVioletEntrance.asm warp 1 is (3,15) -> ROUTE_31 warp 3.
world:setMap("DARK_CAVE_VIOLET_ENTRANCE", 3, 14, "down")
wait(20)
hold("down", 40)
-- the ROUTE_31 arrival runs Route31CheckMomCallCallback (maps/Route31.asm:14)
for _ = 1, 900 do
if not world:busy() then break end
coroutine.yield()
end
wait(20)
print(("[driver] out of the cave at %s (%d,%d)")
:format(world.map.id, world.player.cellX, world.player.cellY))
assert(world.map.id == "ROUTE_31", "did not reach ROUTE_31")
print("[driver] holding UP:")
hold("up", 120, true)
wait(30)
local m, x, y = world.map.id, world.player.cellX, world.player.cellY
print(("[driver] ended at %s (%d,%d)"):format(m, x, y))
-- Anything above y=5 on Route 31 in that column is the inside of the
-- mountain; the honest outcomes are re-entering the cave or bumping.
local inside = (m == "ROUTE_31" and y < 5)
assert(not inside, ("walked into the mountain at (%d,%d)"):format(x, y))
-- The other two Dark Cave mouths, same shape: maps/Route46.asm warp 3 is
-- (14,5) and maps/Route45.asm warp 1 is (2,5), both COLL_CAVE tiles with
-- ordinary FLOOR above them in the collision data.
for _, c in ipairs({ { "ROUTE_46", 14, 5 }, { "ROUTE_45", 2, 5 } }) do
local mapId, wx, wy = c[1], c[2], c[3]
world:setMap(mapId, wx, wy, "up")
wait(20)
hold("up", 90)
wait(20)
if world.map.id == mapId then
assert(world.player.cellY >= wy,
("%s: walked above the cave mouth to (%d,%d)")
:format(mapId, world.player.cellX, world.player.cellY))
end
print(("[driver] %s mouth ended at %s (%d,%d)"):format(
mapId, world.map.id, world.player.cellX, world.player.cellY))
end
print("[driver] PASS the cave mouth cannot be walked through")
end