Files
gen1recomp/tests/engine/gen2_startmenu_description_palette_test.lua
T
2026-08-26 12:04:06 -04:00

67 lines
2.2 KiB
Lua

-- StartMenu:draw drew the OPTION row's description tooltip, the "Change
-- settings" box under the list, with a raw love.graphics.rectangle at a
-- flat literal white, never touching GbcPalette. Every other box on this
-- screen already recoloured correctly with a picked COLORS palette, so
-- this one sub-region stood out as structurally white/black regardless.
--
-- No real shader runs headless, so this can't check a rendered pixel, same
-- limitation every palette test in this directory notes: force
-- GbcPalette.available() true and assert on which seam gets called, not
-- on pixels. tests/drivers/custom_ramp_probe.lua is where a real rendered
-- screen gets checked by eye.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
love = require("tests.love_stub")
require("src.core.Logger").warn = function() end
local GbcPalette = require("src.render.GbcPalette")
local StartMenu = require("src.ui.gen2.StartMenu")
local calls
local function spy(name)
local original = GbcPalette[name]
GbcPalette[name] = function(...)
calls[name] = (calls[name] or 0) + 1
return original(...)
end
end
-- Minimal fake: draw() only needs #self.items (box height), a list stub,
-- and a current item with a desc, the same shape start_menu.asm carries
-- for every row (see StartMenu.lua's ITEMS table).
local function fakeMenu()
return {
items = { { id = "option" } },
list = {
draw = function() end,
current = function() return { desc = { "Change", "settings" } } end,
},
phase = nil,
showDescription = true,
}
end
do
GbcPalette.available = function() return true end
GbcPalette.setCustomRamp({ { 255, 0, 255 }, { 200, 0, 200 }, { 100, 0, 100 },
{ 0, 0, 0 } })
calls = {}
spy("resolve"); spy("use"); spy("with")
StartMenu.draw(fakeMenu())
T.check((calls.resolve or 0) > 0 or (calls.use or 0) > 0 or (calls.with or 0) > 0,
"StartMenu's description tooltip reaches the GbcPalette seam")
end
do
GbcPalette.available = function() return false end
calls = {}
spy("resolve"); spy("use"); spy("with")
local ok = pcall(StartMenu.draw, fakeMenu())
T.check(ok, "StartMenu:draw() does not error with no shader available")
end
T.finish()