mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-27 17:01:44 +02:00
59 lines
1.8 KiB
Lua
59 lines
1.8 KiB
Lua
-- BattleState:drawTextArea drew the FIGHT/ITEM/RUN command box with a flat
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-- setColor, the same gap TextBox.lua had. Gen 1 gets colour from
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-- PaletteFX's whole-frame remap, but Gen 2 has no such pass outside
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-- CLASSIC mode, so the command box needed its own fix.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.harness")
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love = require("tests.love_stub")
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require("src.core.Logger").warn = function() end
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local GbcPalette = require("src.render.GbcPalette")
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local BattleState = require("src.battle.BattleState")
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GbcPalette.available = function() return true end
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GbcPalette.setCustomRamp({ { 255, 0, 255 }, { 200, 0, 200 }, { 100, 0, 100 },
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{ 0, 0, 0 } })
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local calls
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local function spy(name)
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local original = GbcPalette[name]
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GbcPalette[name] = function(...)
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calls[name] = (calls[name] or 0) + 1
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return original(...)
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end
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end
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local function fakeState()
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return {
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phase = "menu", menuIndex = 1, safari = nil, demo = false,
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bottomUIVisible = function() return true end,
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game = { save = { generation = 2, version = "gold" } },
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}
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end
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do
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calls = {}
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spy("resolve"); spy("use"); spy("with")
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BattleState.drawTextArea(fakeState())
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T.check((calls.resolve or 0) > 0 or (calls.use or 0) > 0 or (calls.with or 0) > 0,
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"Gen 2 battle command box reaches the GbcPalette seam")
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end
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-- Gen 1 recolours through PaletteFX's whole-frame zone remap, not per draw
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-- call, so this must stay untouched. Same guard gen2_textbox_palette_test
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-- checks for TextBox.
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do
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calls = {}
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spy("resolve"); spy("use"); spy("with")
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local state = fakeState()
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state.game = { save = { generation = 1, version = "red" } }
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BattleState.drawTextArea(state)
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T.eq((calls.resolve or 0) + (calls.use or 0) + (calls.with or 0), 0,
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"Gen 1 battle command box is untouched, it never calls GbcPalette")
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end
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T.finish()
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