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58 lines
2.1 KiB
Lua
58 lines
2.1 KiB
Lua
-- Eyeball driver (#1442): the radio card's tuning knob. PokegearRadio_Init
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-- spawns SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB on tile $08 and AnimateTuningKnob
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-- writes wRadioTuningKnob into its XOFFSET, so a red needle stands in the dial
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-- box at screen x = 72 + knob and steps with every UP/DOWN. Before the fix the
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-- card drew the dial art and nothing in it.
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--
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-- POKEPORT_IDENTITY=gold-dev POKEPORT_GAME=gold \
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-- POKEPORT_SHOTS=/tmp/radioknob \
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-- POKEPORT_DRIVER=tests/drivers/gold_radio_knob_bug1442.lua \
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-- perl -e 'alarm 300; exec @ARGV' \
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-- python3 -c "import pty; pty.spawn(['love','.'])"
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--
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-- The run parks on the radio card with the knob on 08.5, so UP and DOWN move
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-- the needle by hand.
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local U = require("tests.drivers.util")
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local SHOTS = os.getenv("POKEPORT_SHOTS") or "/tmp/radioknob"
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return function(game)
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U.wait(45)
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local world = game.world
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assert(world and world.map, "gold world did not boot")
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-- Goldenrod, where the card is handed out, and the two engine flags the
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-- START menu and the strip read: ENGINE_POKEGEAR and ENGINE_RADIO_CARD.
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assert(world:setMap("GOLDENROD_CITY", 12, 20, "down"),
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"setMap failed for GOLDENROD_CITY")
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world:setEngineFlag(4, true) -- ENGINE_POKEGEAR
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world:setEngineFlag(0, true) -- ENGINE_RADIO_CARD
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U.wait(5)
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game:openStartMenuItem("pokegear")
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U.wait(5)
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local gear = game.stack:top()
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assert(gear and gear.cards, "the POKeGEAR did not open")
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gear.mode = "card"
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for index, card in ipairs(gear.cards) do
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if card.id == "radio" then gear.cardIndex = index end
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end
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assert(gear:card().id == "radio", "the RADIO card is missing from the strip")
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U.wait(5)
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-- 04.5, the bottom of the dial: the needle sits at the left of the box.
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U.shot(game, SHOTS .. "/01-radio-04.5.png")
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U.log("knob", tostring(gear:currentStation().knob), "at 04.5")
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U.tap(game, "up") U.wait(4)
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U.tap(game, "up") U.wait(4)
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U.shot(game, SHOTS .. "/02-radio-08.5.png")
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U.log("knob", tostring(gear:currentStation().knob), "at 08.5")
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U.log("compare 01 and 02: a red needle stands in the dial box and has",
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"moved right; UP/DOWN now walk it by hand")
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while true do
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coroutine.yield()
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end
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end
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