mirror of
https://github.com/bryanthaboi/gen1recomp.git
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381 lines
13 KiB
Lua
381 lines
13 KiB
Lua
-- Minimal love API stub so game logic can run headless under plain Lua
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-- (lua5.4 tests/run_tests.lua). Graphics calls are no-ops that record
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-- enough state for assertions.
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local stub = {}
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local function noop() end
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local Image = {}
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Image.__index = Image
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function Image:getDimensions() return self.w, self.h end
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function Image:getWidth() return self.w end
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function Image:getHeight() return self.h end
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-- IntroMovie sets the studio logo filter unconditionally on load
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function Image:setFilter(min, mag) self.minFilter, self.magFilter = min, mag end
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function Image:getFilter() return self.minFilter or "nearest", self.magFilter or "nearest" end
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-- read PNG dimensions from the file header (no decoder needed)
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local function pngSize(path)
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local f = io.open(path, "rb")
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if not f then return 8, 8 end
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local header = f:read(24)
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f:close()
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if not header or #header < 24 then return 8, 8 end
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local function be32(s, i)
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local a, b, c, d = s:byte(i, i + 3)
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return ((a * 256 + b) * 256 + c) * 256 + d
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end
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return be32(header, 17), be32(header, 21)
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end
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local files = {} -- in-memory love.filesystem
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-- Minimal graphics-state tracking so push("all")/pop actually save and
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-- restore, and getShader/getCanvas/etc can be read back. The render-pipeline
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-- fold fences each mod callback between push("all")/pop so a callback that
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-- dirties state cannot leak into the engine composite; mod_render_tests
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-- asserts exactly that, which needs the stub to model the save/restore rather
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-- than no-op it. Plain push()/pop() (the tilt upright pass) ride the same
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-- stack and restore the same fields, which for those call sites is a no-op.
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local gstate = { shader = nil, canvas = nil, blend = "alpha",
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color = { 1, 1, 1, 1 } }
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local gstack = {}
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stub.graphics = {
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newImage = function(pathOrData)
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local path = pathOrData
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if type(pathOrData) == "table" and pathOrData._fileData then
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path = pathOrData.name or "<filedata>"
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elseif type(pathOrData) == "table" and pathOrData.path then
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path = pathOrData.path
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end
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local w, h = 8, 8
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if type(path) == "string" then w, h = pngSize(path) end
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return setmetatable({ w = w, h = h, path = path }, Image)
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end,
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newQuad = function(x, y, w, h) return { x = x, y = y, w = w, h = h } end,
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newCanvas = function(w, h)
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return setmetatable({ w = w, h = h, setFilter = noop }, Image)
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end,
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newSpriteBatch = function(image, size)
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local batch = { image = image, sprites = {} }
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function batch:add(quad, x, y) table.insert(self.sprites, { quad, x, y }) end
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function batch:clear() self.sprites = {} end
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function batch:setTexture(tex) self.texture = tex end
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return batch
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end,
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draw = noop, rectangle = noop, clear = noop,
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setDefaultFilter = noop, print = noop, printf = noop,
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line = noop, circle = noop, setLineWidth = noop,
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-- Fonts: the save editor lays itself out from font metrics, so a headless
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-- draw needs measurable text. A fixed 6px advance / 12px line is enough
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-- for the layout to be exercised (tests assert state, never pixels).
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-- newMesh / stencil stay absent on purpose: tools/save-editor/Theme.lua
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-- probes for them and falls back to flat fills, which is the path a
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-- headless run should take.
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-- Accepts both real signatures: newFont(size) and
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-- newFont(filename, size, hinting), the latter for the TTF text mode
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-- (src/render/Font.lua). Width counts codepoints, not bytes, and CJK /
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-- kana measure double, so tests can assert the wide-glyph metrics a real
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-- pixel font (5px base, 11px double-width) exhibits without rasterizing.
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newFont = function(a, b)
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if type(a) == "string" then
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-- real LÖVE raises on a missing file; callers pcall and fall back
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local handle = io.open(a, "rb")
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if not handle then error("Could not open file " .. a) end
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handle:close()
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end
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local px = (type(a) == "number" and a) or b or 12
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local unit = math.max(1, px * 0.5)
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return {
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getWidth = function(_, text)
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text = tostring(text)
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local w, i, n = 0, 1, #text
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while i <= n do
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local byte = text:byte(i)
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local len = byte >= 0xF0 and 4 or byte >= 0xE0 and 3
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or byte >= 0xC0 and 2 or 1
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w = w + (byte >= 0xE1 and 2 or 1) * unit -- U+1000+: double width
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i = i + len
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end
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return w
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end,
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getHeight = function() return px end,
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getBaseline = function() return px - 2 end,
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setFilter = noop,
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}
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end,
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setFont = function(f) gstate.font = f end,
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getFont = function() return gstate.font end,
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setColor = function(r, g, b, a) gstate.color = { r, g, b, a } end,
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getColor = function()
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local c = gstate.color
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return c[1], c[2], c[3], c[4]
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end,
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setCanvas = function(c) gstate.canvas = c or nil end,
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getCanvas = function() return gstate.canvas end,
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setShader = function(s) gstate.shader = s or nil end,
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getShader = function() return gstate.shader end,
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setBlendMode = function(m) gstate.blend = m or "alpha" end,
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getBlendMode = function() return gstate.blend end,
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-- coordinate-transform + state stack used by the tilt-mode upright pass
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-- (billboards) and the render-pipeline fold; push snapshots the tracked
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-- state, pop restores it (tests that need to observe the transforms swap
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-- in their own recorders, e.g. tests/parity_tilt.lua)
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push = function()
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gstack[#gstack + 1] = { shader = gstate.shader, canvas = gstate.canvas,
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blend = gstate.blend, color = gstate.color }
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end,
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pop = function()
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local s = gstack[#gstack]
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if s then
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gstack[#gstack] = nil
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gstate.shader, gstate.canvas = s.shader, s.canvas
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gstate.blend, gstate.color = s.blend, s.color
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end
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end,
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translate = noop, scale = noop,
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rotate = noop, origin = noop, setScissor = noop,
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getDimensions = function() return 640, 576 end,
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-- dpi=1 desktop default; issue #87 tests override these for Android density
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getPixelDimensions = function() return 640, 576 end,
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getDPIScale = function() return 1 end,
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}
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stub.math = {
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random = function(a, b)
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if a == nil then return math.random() end
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if b == nil then return math.random(a) end
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return math.random(a, b)
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end,
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}
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stub.filesystem = {
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write = function(name, content) files[name] = content return true end,
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remove = function(name) files[name] = nil return true end,
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newFileData = function(contents, name)
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return { _fileData = true, contents = contents, name = name or "" }
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end,
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createDirectory = function() return true end,
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-- Record mounts for CacheFs.mountVersion tests (NX Blue/Yellow overlay).
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_mounts = {},
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mount = function(archive, mountpoint, appendToPath)
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stub.filesystem._mounts[#stub.filesystem._mounts + 1] = {
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archive = archive, mountpoint = mountpoint or "",
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append = appendToPath and true or false,
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}
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return true
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end,
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unmount = function(archive)
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local mounts = stub.filesystem._mounts
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for i = #mounts, 1, -1 do
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if mounts[i].archive == archive then
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table.remove(mounts, i)
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return true
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end
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end
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return false
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end,
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getSaveDirectory = function() return "/tmp/pokeport-stub-save" end,
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isFused = function() return false end,
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}
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-- Resolve a PhysFS path through recorded mounts (prepend first, newest wins).
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local function resolveViaMounts(name)
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local mounts = stub.filesystem._mounts
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for i = #mounts, 1, -1 do
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local m = mounts[i]
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if not m.append then
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local mp = m.mountpoint or ""
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local key
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if mp == "" then
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key = m.archive .. "/" .. name
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elseif name == mp then
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key = m.archive
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elseif name:sub(1, #mp + 1) == mp .. "/" then
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local rel = name:sub(#mp + 2)
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key = m.archive .. "/" .. rel
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end
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if key then
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if files[key] then return key, "file" end
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local prefix = key .. "/"
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for k in pairs(files) do
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if k:sub(1, #prefix) == prefix then return key, "directory" end
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end
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end
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end
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end
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return nil
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end
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function stub.filesystem.read(name)
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if files[name] then return files[name] end
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local key = resolveViaMounts(name)
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if key and files[key] then return files[key] end
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return nil
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end
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function stub.filesystem.getInfo(name, filter)
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if files[name] then
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if filter and filter ~= "file" then return nil end
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return { type = "file" }
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end
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local prefix = name .. "/"
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for key in pairs(files) do
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if key:sub(1, #prefix) == prefix then
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if filter and filter ~= "directory" then return nil end
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return { type = "directory" }
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end
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end
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local key, kind = resolveViaMounts(name)
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if key and kind then
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if filter and filter ~= kind then return nil end
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return { type = kind }
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end
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return nil
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end
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stub.filesystem.load = function(name)
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local data = stub.filesystem.read(name)
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if not data then return nil, "no file" end
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return load(data, name)
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end
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stub.filesystem.getDirectoryItems = function(name)
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local seen, items = {}, {}
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name = name or ""
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local function addChild(child)
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if child and not seen[child] then
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seen[child] = true
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items[#items + 1] = child
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end
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end
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-- "" / "/" = save-dir root (RomImporter Android ROM scan)
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if name == "" or name == "/" then
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for key in pairs(files) do
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addChild(key:match("^[^/]+"))
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end
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else
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local prefix = name .. "/"
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for key in pairs(files) do
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if key:sub(1, #prefix) == prefix then
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addChild(key:sub(#prefix + 1):match("^[^/]+"))
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end
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end
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-- Also surface children exposed via mounts.
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local key = resolveViaMounts(name)
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if key then
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local mprefix = key .. "/"
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for k in pairs(files) do
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if k:sub(1, #mprefix) == mprefix then
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addChild(k:sub(#mprefix + 1):match("^[^/]+"))
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end
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end
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end
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end
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table.sort(items)
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return items
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end
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-- table-backed SoundData so ChipAudio's offline render seam
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-- (_renderMusicForTest) runs headless; modkit bounce writes WAVs from it
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local SoundData = {}
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SoundData.__index = SoundData
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local function slot(self, index, channel)
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return index * self.channels + (channel - 1) + 1
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end
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function SoundData:setSample(index, a, b)
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if b == nil then
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self.data[slot(self, index, 1)] = a
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else
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self.data[slot(self, index, a)] = b
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end
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end
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function SoundData:getSample(index, channel)
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return self.data[slot(self, index, channel or 1)] or 0
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end
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function SoundData:getSampleCount() return self.samples end
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function SoundData:getSampleRate() return self.rate end
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function SoundData:getBitDepth() return self.bits end
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function SoundData:getChannelCount() return self.channels end
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function SoundData:getDuration() return self.samples / self.rate end
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stub.sound = {
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newSoundData = function(samples, rate, bits, channels)
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-- Path form (love.sound.newSoundData(filename)): only succeed when the
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-- stub FS has the file, matching real LÖVE. Synthesize a short mono
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-- 8-bit buffer so Sound.widenMono can run headless for seeded paths
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-- (pika cries); missing files must error so widenMono keeps the
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-- original Source (give_item_jingle identity checks, etc.).
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if type(samples) == "string" then
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if not stub.filesystem.getInfo(samples) then
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error("Could not open file " .. samples .. ". Does not exist.")
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end
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local n = 32
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local sd = setmetatable({
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samples = n, rate = rate or 22050, bits = bits or 8,
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channels = channels or 1, data = {}, path = samples,
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}, SoundData)
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for i = 0, n - 1 do
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sd:setSample(i, (i % 2 == 0) and 0.5 or -0.5)
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end
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return sd
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end
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return setmetatable({ samples = samples, rate = rate or 44100,
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bits = bits or 16, channels = channels or 1, data = {} }, SoundData)
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end,
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}
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stub.keyboard = { isDown = function() return false end }
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stub.mouse = {
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getPosition = function() return 0, 0 end,
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isCursorSupported = function() return false end,
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getSystemCursor = function(name) return name end,
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setCursor = function() end,
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}
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stub.timer = { getTime = function() return 0 end }
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-- Minimal image module so Assets.imageData can decode FileData fallbacks
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-- headless (full pixel stubs live in tests/mod_graphics_tests.lua).
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local ImageData = {}
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ImageData.__index = ImageData
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function ImageData:getWidth() return self.w end
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function ImageData:getHeight() return self.h end
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function ImageData:getDimensions() return self.w, self.h end
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function ImageData:getPixel() return 0, 0, 0, 1 end
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function ImageData:setPixel() end
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function ImageData:mapPixel() end
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function ImageData:paste() end
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function ImageData:encode() return { getString = function() return "" end } end
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stub.image = {
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newImageData = function(a, b)
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if type(a) == "table" and a._fileData then
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return setmetatable({ w = 8, h = 8, path = a.name, source = a }, ImageData)
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end
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if type(a) == "string" then
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return setmetatable({ w = 8, h = 8, path = a }, ImageData)
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end
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return setmetatable({ w = a or 8, h = b or 8 }, ImageData)
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end,
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}
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-- Headless runs report the desktop OS so platform gates (GamepadMap's NX
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-- check, the touch-overlay filter) take their desktop branch.
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stub.system = {
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getOS = function() return "OS X" end,
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}
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-- Desktop / headless: full-window safe area (matches LÖVE's fallback).
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stub.window = {
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getSafeArea = function()
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local ww, wh = stub.graphics.getDimensions()
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return 0, 0, ww, wh
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end,
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}
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return stub
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