Files
gen1recomp/tests/drivers/gold_bug1155_test.lua
T

101 lines
3.1 KiB
Lua

-- #1155: "MAGNITUDE always rolls a 4".
--
-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
-- POKEPORT_DRIVER=tests/drivers/gold_bug1155_test.lua love .
local U = require("tests.drivers.util")
local Mon = require("src.battle.gen2.Mon")
local ROLLS = 15
local function battleScreen(game)
for _ = 1, 900 do
local top = game.stack:top()
if top and top.battle then return top end
U.wait(1)
end
error("battle screen never came up")
end
local function drain(game, screen, frames)
for _ = 1, (frames or 400) do
if screen.phase == "menu" and #screen.queue == 0 and not screen.anim then
return true
end
U.tap(game, "a")
U.wait(3)
end
return false
end
return function(game)
local out = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/gold-bug1155"
U.wait(45)
local world = game.world
assert(world and world.map, "gold world did not boot")
local caster = Mon.new(game.data, "DUNSPARCE", 50)
local def = assert(game.data.moves.MAGNITUDE, "MAGNITUDE is not in moves.lua")
caster.moves = { { id = "MAGNITUDE", pp = def.pp, maxPp = def.pp } }
print("[driver] MAGNITUDE stored effect = " .. tostring(def.effect)
.. ", stored power = " .. tostring(def.power))
game.save.party = { caster }
local seen, damages, shown = {}, {}, 0
local screen
for i = 1, ROLLS do
if not (screen and game.stack:top() == screen and not screen.battle.over) then
local dummy = Mon.new(game.data, "SNORLAX", 60)
dummy.moves = { { id = "SPLASH", pp = 40, maxPp = 40 } }
assert(world:startBattle({ wild = dummy }), "startBattle failed")
screen = battleScreen(game)
drain(game, screen, 300)
end
local foe = screen.battle.enemy
local before = foe.hp
caster.moves[1].pp = def.pp
screen:submit({ kind = "move", move = "MAGNITUDE" })
for _, event in ipairs(screen.queue) do
local number = event.text and event.text:match("^Magnitude (%d+)")
if number then
seen[number] = (seen[number] or 0) + 1
if shown < 1 then
U.wait(1)
U.shot(game, out .. "/01-magnitude-text.png")
shown = 1
end
end
end
drain(game, screen, 400)
local dealt = before - foe.hp
if dealt > 0 then damages[dealt] = true end
if i % 10 == 0 then U.wait(5) end
end
local numbers = {}
for number, count in pairs(seen) do
numbers[#numbers + 1] = number .. "x" .. count
end
table.sort(numbers)
print("[driver] magnitudes over " .. ROLLS .. " uses: "
.. table.concat(numbers, " "))
local distinctPowers = 0
for _ in pairs(damages) do distinctPowers = distinctPowers + 1 end
local failures = {}
local function check(ok, what)
print((ok and "[ok] " or "[FAIL] ") .. what)
if not ok then failures[#failures + 1] = what end
end
check(#numbers > 1, "MAGNITUDE rolls more than one number")
check(seen["4"] == nil or seen["4"] < ROLLS,
"and is not stuck on MAGNITUDE 4")
check(distinctPowers > 1, "the rolled power reaches the damage (" ..
distinctPowers .. " distinct damage figures)")
if #failures > 0 then
error(#failures .. " magnitude checks failed")
end
print("[driver] #1155 clear; shot in " .. out)
end