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gen1recomp/docs/switch-install.md
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Andrew Quenehen 59dba325b9 docs(switch): finalize Switch docs for PR review
Drop WIP status language, document Joy-Con controls and shortcuts,
credit the port and V1 testing help, and record community V1 boot evidence.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 22:23:29 -03:00

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Install Gen1Recomp on Nintendo Switch

Every GitHub Release that includes Switch support ships a fused homebrew binary: gen1recomp-*-switch.nro. Copy it to your microSD, launch with title override, then import your own legal .gb ROM.

You need a console that can run Switch homebrew (custom firmware / hbmenu). This project does not help you set that up. Tracks issue #531. Hardware: OLED validated by the porter; V1 / Erista boot confirmed by the community. Lite and other setups welcome more reports. See switch-development.md for limitations.

Prefer building from source? See switch-build.md.

Port by andrewqsantos. Community testing help from booshankles.

1. Download the NRO

  1. Open Releases.
  2. Download gen1recomp-*-switch.nro for the version you want. (Optional: the matching *.nro.sha256 sidecar if you want to verify the download.)

2. Copy it to the microSD

Put the file here on the SD card:

sdmc:/switch/gen1recomp/gen1recomp.nro

(or keep the versioned name under sdmc:/switch/gen1recomp/ — hbmenu will list it either way).

Any method that lands the file on the SD is fine: MTP (DBI → Run MTP responder + a client), direct SD (Hekate UMS or a card reader), or FTP. Exit MTP / unmount / stop FTP cleanly before launching. Step-by-step for macOS, Linux, and Windows: switch-transfer.md.

3. Launch with title override

Applet Mode is not supported for this game (not enough memory).

  1. On the Switch HOME menu, highlight any installed title.
  2. Hold R and launch that title — this opens hbmenu with full memory (title override).
  3. From hbmenu, open gen1recomp.

Do not launch from the Album applet path for normal play.

4. Import your ROM

This project ships no game data. On first launch:

  1. Put your own legally obtained Pokémon Red or Blue .gb into the ROM inbox under the games save directory (imports/ — the launcher shows the live path).
  2. Use Scan again on the Red/Blue tab if you add the file after the first open.

Saves live in the LÖVE save directory and persist across NRO updates — you can replace only the .nro and keep your progress.

Controls

Gameplay

Control Action
D-pad / left stick Move
A Confirm
B Cancel
+ (Start) Start
(Select) Select
R (no Select held) Cycle game speed up
L (no Select held) Cycle game speed down

Launcher

Control Action
D-pad / left stick Move virtual cursor
A Click at cursor
L / R Previous / next tab
Start / Select Play if a ROM is ready; otherwise Choose ROM

System

Control Action
Hold R on HOME, then open from hbmenu Title override (full memory)

Community mods (VoxelMod)

Mods install from a zip inbox (same transfer methods as ROMs):

  1. Copy a release .zip into the save-dir imports/mods/ path the launcher shows (MTP / SD / FTP — switch-transfer.md).
  2. In the launcher, open MODSScan again → enable the mod → Play.

Remote FIND MODS / GitHub download stays off on Switch. Do not put mod zips into git.

Example: DramaticShape VoxelMod.

Joy-Con shortcuts (Select + face)

Hold Select () and press a face/shoulder button. Without Select, A/B stay normal gameplay confirm/cancel.

Chord Same as PC key Typical effect (stock / VoxelMod)
Select + A 2 COLORS
Select + B 3 TILT, or VoxelMod VOXEL pitch
Select + Y 5 GBC FX, or VoxelMod V-GRID
Select + X 6 VoxelMod T-SHIFT
Select + L 7 VoxelMod V-CURVE

3D-BTL (8) and WATER (9) have no Joy-Con chord — use OPTIONS.

VoxelMod: lighter settings on Switch

VoxelMod is visual-only but expensive. If the Switch stutters, open OPTIONS and prefer:

  1. WATEROFF (or SKY; avoid FULL)
  2. 3D-BTLOFF
  3. T-SHIFT / V-CURVE / V-GRIDOFF
  4. DAYTIMESYNC (avoid CYCLE)
  5. Engine PERFORMANCELOW or BALANCED

Full tables, chords vs Options rows, and contributor notes: switch-development.md and switch-development.md.

Prefer building it yourself?

Building the fused (or loose) NRO from source is covered in switch-build.md. Copying artifacts and inbox files (MTP / SD / FTP on macOS, Linux, Windows): switch-transfer.md. Status, limitations, and how we tested: switch-development.md.