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15029d811f
# Closed issues CLOSES #17: Incorrect Character Visuals (Only with GBC filter) CLOSES #23: Could you allow the player to change the order of the moves CLOSES #24: Evolution music not playing during evolution CLOSES #26: Standing on door glitch CLOSES #27: Battle Intro text automatically continues CLOSES #29: Visual bug when zoomed out CLOSES #32: Team Rocket recruiter doesn't battle with you unless you speak with him first CLOSES #33: Developer/Debug Console CLOSES #35: Professor Oak's introduction Inaccuracies CLOSES #36: Missing Pokemon Dex entries when picking starter + Rival Pathing issues CLOSES #39: Guy who stops player from skipping brock doesn't bring you to brock's gym + doesn't leave once you've beaten brock CLOSES #40: Bill cutscene is broken CLOSES #41: Ticket guy failing to be a Ticket guy CLOSES #42: S.S. anne odd behavior + Missing sailing away animation CLOSES #43: Dig Attack animation appears to be glitched CLOSES #44: Pokeball flashing doesn't appear to be accurate CLOSES #45: Inaccurate Cut Animation CLOSES #46: Dugtrio i caught in diglett cave has two of the same move CLOSES #47: Rival ignores player in Lavender Tower CLOSES #48: Healing pad in lavender tower does not function CLOSES #49: Incorrect dialogue with parched security guard CLOSES #50: (Game Breaking!) Rocket grunt guarding poster refuses to move CLOSES #51: Badges showing up as items I can deposit in PC CLOSES #52: Visual bug on Celadon Department Store roof (Red Filter) CLOSES #54: Visual issue on route 15 + Fuchsia City CLOSES #56: Running animation missing CLOSES #57: Safari Zone does not display steps while you are inside of it CLOSES #58: (Game Breaking!) Softlock at cycling road gate CLOSES #59: Bike visual issues CLOSES #60: Cycling road not forcing you to get on your bike CLOSES #61: No keycard doors in Silph Co. CLOSES #63: Missing teleporter animation CLOSES #64: Inaccurate spinning CLOSES #65: Reimplement unused Silph Co. Chief and Professor Oak trainer battles
27 lines
1.4 KiB
Lua
27 lines
1.4 KiB
Lua
-- Celadon Chief House (scripts/CeladonChiefHouse.asm). The CHIEF is a
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-- talk-only NPC in the original ROM, and ChiefData (data/trainers/
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-- parties.asm) is an empty, unreferenced trainer entry. After the HALL
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-- OF FAME (EVENT_BEAT_CHAMPION_RIVAL) the CHIEF puts up a fight, using a
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-- reconstructed party for the otherwise-unused OPP_CHIEF class.
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return {
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talk = {
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TEXT_CELADONCHIEFHOUSE_CHIEF = {
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{ "face_player" }, -- 1
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{ "check_flag", "EVENT_BEAT_CHAMPION_RIVAL" }, -- 2
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{ "jump_if_false", 12 }, -- 3
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{ "check_flag", "EVENT_BEAT_CELADON_CHIEF" }, -- 4
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{ "jump_if_true", 12 }, -- 5
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{ "show_text", "So you've come to\nshut down my\noperation?\f"
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.. "TEAM ROCKET's\nCHIEF won't go\ndown so easy!" }, -- 6
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{ "start_battle", "trainer", "OPP_CHIEF", 1 }, -- 7
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{ "jump_if_false", "end" }, -- 8
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{ "set_flag", "EVENT_BEAT_CELADON_CHIEF" }, -- 9
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{ "show_text", "Gah! Even the\nCHIEF is no match\nfor you!\f"
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.. "TEAM ROCKET is\nfinished for\ngood!" }, -- 10
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{ "jump", "end" }, -- 11
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{ "show_text", "_CeladonChiefHouseChiefText" }, -- 12
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},
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},
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}
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