mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-18 03:35:56 +02:00
1007 lines
31 KiB
Lua
1007 lines
31 KiB
Lua
local Kit = require("src.ui.kit.Kit")
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local Theme = require("src.ui.kit.Theme")
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local PAL = Theme.PAL
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local TouchSkin = require("src.core.TouchSkin")
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local TouchControls = require("src.core.TouchControls")
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local SaveData = require("src.core.SaveData")
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local FilePicker = require("src.core.FilePicker")
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local Studio = {}
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Studio.CANVASES = {
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{ id = "phone_portrait", label = "Phone portrait", w = 1080, h = 1920 },
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{ id = "phone_landscape", label = "Phone landscape", w = 1920, h = 1080 },
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{ id = "tablet_portrait", label = "Tablet portrait", w = 1536, h = 2048 },
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{ id = "tablet_landscape", label = "Tablet landscape", w = 2048, h = 1536 },
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{ id = "steamdeck", label = "Steam Deck", w = 1280, h = 800 },
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{ id = "desktop_1080", label = "Desktop 1080p", w = 1920, h = 1080 },
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{ id = "ultrawide", label = "Ultrawide 21:9", w = 2560, h = 1080 },
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{ id = "sgb_border", label = "Super Game Boy border", w = 256, h = 224,
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lockViewport = { x = 48 / 256, y = 40 / 224, w = 160 / 256, h = 144 / 224 } },
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}
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local HANDLE = 7
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local HANDLES = {
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{ "nw", 0, 0 }, { "n", 0.5, 0 }, { "ne", 1, 0 },
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{ "w", 0, 0.5 }, { "e", 1, 0.5 },
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{ "sw", 0, 1 }, { "s", 0.5, 1 }, { "se", 1, 1 },
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}
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local GB_ASPECT = 160 / 144
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local function clamp01(v)
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if v ~= v then return 0 end
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if v < 0 then return 0 end
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if v > 1 then return 1 end
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return v
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end
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local function round(v) return math.floor(v + 0.5) end
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function Studio.canvas()
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return Studio.CANVASES[Studio.canvasIndex] or Studio.CANVASES[1]
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end
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function Studio.page()
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local skin = Studio.skin
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if not skin then return nil end
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return skin.pages[Studio.pageIndex] or skin.pages[1]
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end
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function Studio.selectedControl()
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local page = Studio.page()
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if not page then return nil end
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return page.controls[Studio.selected]
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end
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local function markDirty()
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Studio.dirty = true
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Studio.status = nil
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end
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local function syncActive()
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TouchSkin.setActive(Studio.skin)
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TouchSkin.pageIndex = Studio.pageIndex
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end
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function Studio.setCanvas(index)
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local n = #Studio.CANVASES
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Studio.canvasIndex = ((index - 1) % n) + 1
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local canvas = Studio.canvas()
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local page = Studio.page()
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if page and canvas.lockViewport then
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page.viewport = {
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x = canvas.lockViewport.x, y = canvas.lockViewport.y,
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w = canvas.lockViewport.w, h = canvas.lockViewport.h,
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}
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page.viewportFill = false
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markDirty()
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end
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if page then page.aspect = canvas.w / canvas.h end
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end
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function Studio.load(opts)
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opts = opts or {}
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Studio.onClose = opts.onClose
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Studio.onPlay = opts.onPlay
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Studio.version = opts.version
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Studio.pageIndex = 1
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Studio.selected = nil
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Studio.testing = false
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Studio.dirty = false
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Studio.status = nil
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Studio.drag = nil
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Studio.pendingPlay = false
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Studio.canvasIndex = 1
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Studio.aspectLock = true
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Studio.skinIdField = ""
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Studio.available = TouchSkin.list()
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Studio.imageTarget = "idle"
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TouchControls:init()
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TouchControls.active = true
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TouchControls.enabled = true
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TouchControls:setPreview(true)
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local start = opts.skinId
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if not start then
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local saved = SaveData.loadOptions()
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local tc = type(saved.touchControls) == "table" and saved.touchControls or {}
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start = tc.skin
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end
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if start and TouchSkin.find(start) then
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Studio.open(start)
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else
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Studio.skin = TouchSkin.newSkin("new_skin")
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Studio.skinIdField = Studio.skin.id
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syncActive()
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end
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end
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function Studio.open(id)
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local entry = TouchSkin.find(id)
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if not entry then return false end
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local loaded = TouchSkin.load(entry.root, entry.id)
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if not loaded then return false end
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Studio.skin = TouchSkin.clone(loaded)
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Studio.skinIdField = Studio.skin.id
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Studio.pageIndex = 1
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Studio.selected = nil
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Studio.dirty = false
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Studio.images = TouchSkin.listImages(Studio.skin.root)
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syncActive()
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return true
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end
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function Studio.unload()
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Studio.pendingPlay = false
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TouchSkin.setSurface(nil)
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TouchSkin.setActive(nil)
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TouchControls:setPreview(false)
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TouchControls:reset()
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Studio.skin = nil
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Studio.onClose = nil
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Studio.onPlay = nil
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Studio.drag = nil
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end
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-- --------------------------------------------------------------- editing
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function Studio.addControl()
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local page = Studio.page()
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if not page then return end
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page.controls[#page.controls + 1] =
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TouchSkin.newControl("a", 0.5, 0.5, 0.16, 0.09, "radial")
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Studio.selected = #page.controls
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markDirty()
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end
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function Studio.deleteControl()
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local page = Studio.page()
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if not page or not Studio.selected then return end
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table.remove(page.controls, Studio.selected)
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Studio.selected = page.controls[Studio.selected] and Studio.selected
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or (#page.controls > 0 and #page.controls or nil)
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markDirty()
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end
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function Studio.duplicateControl()
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local page, ctl = Studio.page(), Studio.selectedControl()
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if not page or not ctl then return end
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local copy = TouchSkin.newControl(ctl.spec, clamp01(ctl.x + 0.04),
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clamp01(ctl.y + 0.04), ctl.rangeX * 2, ctl.rangeY * 2, ctl.shape)
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copy.imagePath, copy.image = ctl.imagePath, ctl.image
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copy.pressedImagePath, copy.pressedImage = ctl.pressedImagePath, ctl.pressedImage
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copy.rangeMod, copy.alphaMod = ctl.rangeMod, ctl.alphaMod
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table.insert(page.controls, Studio.selected + 1, copy)
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Studio.selected = Studio.selected + 1
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markDirty()
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end
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function Studio.cycleBind(dir)
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local ctl = Studio.selectedControl()
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if not ctl then return end
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local list, at = TouchSkin.BINDS, 1
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for i, spec in ipairs(list) do
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if spec == ctl.spec then at = i break end
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end
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TouchSkin.setBind(ctl, list[((at - 1 + dir) % #list) + 1])
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markDirty()
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end
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function Studio.cycleImage(dir)
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local ctl = Studio.selectedControl()
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local page = Studio.page()
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if not page then return end
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Studio.images = Studio.images or TouchSkin.listImages(Studio.skin.root)
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local list = Studio.images
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local field = Studio.imageTarget
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local owner = (field == "bezel") and page or ctl
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if not owner then return end
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local key = (field == "pressed") and "pressedImagePath" or "imagePath"
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if field == "bezel" then key = "imagePath" end
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local at = 0
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for i, rel in ipairs(list) do
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if rel == owner[key] then at = i break end
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end
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local next_ = at + dir
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if next_ < 0 then next_ = #list end
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if next_ > #list then next_ = 0 end
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local rel = (next_ >= 1) and list[next_] or nil
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owner[key] = rel
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local img = rel and TouchSkin.resolveImage(Studio.skin.root, rel) or nil
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if field == "pressed" then owner.pressedImage = img else owner.image = img end
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markDirty()
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end
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function Studio.imageTargetLabel()
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local target = Studio.imageTarget
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if target == "bezel" or not Studio.selectedControl() then return "bezel" end
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return target == "pressed" and "pressed art" or "idle art"
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end
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function Studio.assignImage(rel)
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local page, ctl = Studio.page(), Studio.selectedControl()
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local img = TouchSkin.resolveImage(Studio.skin.root, rel)
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local target = Studio.imageTarget
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if ctl and target == "pressed" then
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ctl.pressedImagePath, ctl.pressedImage = rel, img
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elseif ctl and target == "idle" then
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ctl.imagePath, ctl.image = rel, img
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elseif page then
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page.imagePath, page.image = rel, img
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end
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Studio.images = TouchSkin.listImages(Studio.skin.root)
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Studio.dirty = true
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end
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local function commitSkinId()
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local skin = Studio.skin
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if not skin then return end
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local id = (Studio.skinIdField or ""):gsub("[^%w_%-]", "")
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if id == "" or id == skin.id then return end
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TouchSkin.saveTo(skin, id)
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Studio.available = TouchSkin.list()
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end
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function Studio.adoptImage(name, data, target)
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if not Studio.skin then return false end
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if target then Studio.imageTarget = target end
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if not FilePicker.matches(name, FilePicker.IMAGE) then
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Studio.status = "Pick a PNG or JPG."
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return false
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end
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commitSkinId()
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local rel, err = TouchSkin.importImage(Studio.skin, name, data)
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if not rel then
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Studio.status = "Import failed: " .. tostring(err)
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return false
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end
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local where = Studio.imageTargetLabel()
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Studio.assignImage(rel)
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Studio.skinIdField = Studio.skin.id
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Studio.status = "Imported " .. rel .. " as " .. where
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if where == "bezel" and not Studio.canvas().lockViewport then
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Studio.status = Studio.status
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.. " -- use Detect screen from bezel to place the screen"
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end
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return true
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end
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function Studio.importImageFile(target)
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if not Studio.skin then return end
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target = target or Studio.imageTarget
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Studio.imageTarget = target
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if target ~= "bezel" and not Studio.selectedControl() then
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Studio.status = "Select a control first, or import a bezel image."
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return
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end
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if not FilePicker.available() then
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Studio.status = "No file picker here -- drag a PNG onto the window instead."
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return
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end
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local prompt = (target == "bezel") and "Choose a bezel image"
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or "Choose a button image"
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local path = FilePicker.open(prompt, FilePicker.IMAGE)
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if not path then return end
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local base = FilePicker.basename(path)
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local data, err = FilePicker.read(path)
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if not data then
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Studio.status = "Could not read " .. base .. ": " .. tostring(err)
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return
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end
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Studio.adoptImage(base, data, target)
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end
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function Studio.filedropped(file)
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if not Studio.skin then return end
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local path = (file.getFilename and file:getFilename()) or ""
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local base = FilePicker.basename(path)
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if not FilePicker.matches(base, FilePicker.IMAGE) then
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Studio.status = "Drop a PNG or JPG to use it as art."
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return
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end
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local ok, data = pcall(function()
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file:open("r")
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local bytes = file:read()
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file:close()
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return bytes
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end)
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if not ok or not data then
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Studio.status = "Could not read " .. base
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return
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end
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Studio.adoptImage(base, data)
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end
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function Studio.detectViewport()
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local page = Studio.page()
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if not page or not Studio.skin then return end
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if Studio.canvas().lockViewport then
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Studio.status = "This preset locks the screen position."
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return
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end
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if not page.imagePath then
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Studio.status = "Pick a bezel image first."
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return
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end
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local rect, pw, ph = TouchSkin.detectViewport(Studio.skin.root, page.imagePath)
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if not rect then
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Studio.status = "No transparent screen hole found in " .. page.imagePath
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return
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end
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page.viewport = rect
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Studio.status = ("Screen detected: %dx%d px in the bezel art"):format(pw, ph)
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Studio.dirty = true
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end
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function Studio.toggleViewport()
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local page = Studio.page()
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if not page then return end
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if Studio.canvas().lockViewport then return end
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if page.viewport then
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page.viewport = nil
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else
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page.viewport = { x = 0.1, y = 0.05, w = 0.8, h = 0.45 }
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end
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markDirty()
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end
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function Studio.addPage()
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local skin = Studio.skin
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if not skin then return end
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local page = TouchSkin.newSkin(skin.id).pages[1]
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page.name = "page" .. (#skin.pages + 1)
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page.index = #skin.pages + 1
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skin.pages[#skin.pages + 1] = page
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Studio.pageIndex = #skin.pages
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Studio.selected = nil
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syncActive()
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markDirty()
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end
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function Studio.save()
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local skin = Studio.skin
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if not skin then return end
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local id = (Studio.skinIdField or ""):gsub("[^%w_%-]", "")
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if id == "" then
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Studio.status = "Give the skin a name first."
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return
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end
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local dest, failed = TouchSkin.saveTo(skin, id)
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if not dest then
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Studio.status = "Save failed: " .. tostring(failed)
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return
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end
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Studio.dirty = false
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Studio.available = TouchSkin.list()
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Studio.status = "Saved to " .. dest
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if type(failed) == "table" and failed[1] then
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Studio.status = Studio.status .. " (" .. #failed .. " image(s) not found)"
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end
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end
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function Studio.export()
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local skin = Studio.skin
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if not skin then return end
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if Studio.dirty then Studio.save() end
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local path, missing = TouchSkin.export(skin)
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if not path then
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Studio.status = "Export failed: " .. tostring(missing)
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return
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end
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Studio.status = "Exported " .. path
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Studio.available = TouchSkin.list()
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end
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function Studio.play()
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local skin = Studio.skin
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if not skin then return end
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Studio.save()
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if Studio.dirty then return end
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local opts = SaveData.loadOptions()
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local block = type(opts.touchControls) == "table" and opts.touchControls or {}
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block.enabled = true
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block.skin = skin.id
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opts.touchControls = block
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SaveData.saveOptions(opts)
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-- Handing off here would unload the studio inside its own draw pass and
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-- leave the rest of this frame drawing against a dead skin; Studio.update
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-- runs it on the next tick instead.
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Studio.pendingPlay = true
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Studio.status = "Starting the game with " .. skin.id .. "..."
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end
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-- ---------------------------------------------------------------- canvas
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function Studio.canvasRect(x, y, w, h)
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local canvas = Studio.canvas()
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local aspect = canvas.w / canvas.h
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local cw, ch = w, w / aspect
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if ch > h then ch, cw = h, h * aspect end
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return x + (w - cw) * 0.5, y + (h - ch) * 0.5, cw, ch
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end
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local function controlRect(page, ctl, r)
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local cx, cy, halfW, halfH =
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TouchSkin.controlGeometry(page, ctl, r.w, r.h, r.x, r.y)
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return cx - halfW, cy - halfH, halfW * 2, halfH * 2
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end
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local function viewportRect(page, r)
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local v = page.viewport
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if not v then return nil end
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return r.x + v.x * r.w, r.y + v.y * r.h, v.w * r.w, v.h * r.h
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end
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local function handleRects(bx, by, bw, bh)
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local out = {}
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for _, h in ipairs(HANDLES) do
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out[#out + 1] = {
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id = h[1],
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x = bx + bw * h[2] - HANDLE * Kit.scale,
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y = by + bh * h[3] - HANDLE * Kit.scale,
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w = HANDLE * 2 * Kit.scale, h = HANDLE * 2 * Kit.scale,
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}
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end
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return out
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end
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local function applyResize(id, bx, by, bw, bh, dx, dy)
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if id:find("w") then bx = bx + dx bw = bw - dx end
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if id:find("e") then bw = bw + dx end
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if id:find("n") then by = by + dy bh = bh - dy end
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if id:find("s") then bh = bh + dy end
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return bx, by, math.max(4, bw), math.max(4, bh)
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end
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function Studio.beginCanvasDrag(mx, my, r)
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local page = Studio.page()
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if not page then return end
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local ctl = Studio.selectedControl()
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if ctl then
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local bx, by, bw, bh = controlRect(page, ctl, r)
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for _, h in ipairs(handleRects(bx, by, bw, bh)) do
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if mx >= h.x and mx <= h.x + h.w and my >= h.y and my <= h.y + h.h then
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Studio.drag = { kind = "control-resize", handle = h.id, mx = mx, my = my,
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bx = bx, by = by, bw = bw, bh = bh }
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return
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end
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end
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end
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local vx, vy, vw, vh = viewportRect(page, r)
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if vx and not Studio.canvas().lockViewport then
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for _, h in ipairs(handleRects(vx, vy, vw, vh)) do
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if mx >= h.x and mx <= h.x + h.w and my >= h.y and my <= h.y + h.h then
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Studio.drag = { kind = "viewport-resize", handle = h.id, mx = mx, my = my,
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bx = vx, by = vy, bw = vw, bh = vh }
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Studio.selected = nil
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return
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end
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end
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end
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for i = #page.controls, 1, -1 do
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local c = page.controls[i]
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local bx, by, bw, bh = controlRect(page, c, r)
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if mx >= bx and mx <= bx + bw and my >= by and my <= by + bh then
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Studio.selected = i
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Studio.drag = { kind = "control-move", mx = mx, my = my,
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bx = bx, by = by, bw = bw, bh = bh }
|
|
return
|
|
end
|
|
end
|
|
|
|
if vx and not Studio.canvas().lockViewport
|
|
and mx >= vx and mx <= vx + vw and my >= vy and my <= vy + vh then
|
|
Studio.selected = nil
|
|
Studio.drag = { kind = "viewport-move", mx = mx, my = my,
|
|
bx = vx, by = vy, bw = vw, bh = vh }
|
|
return
|
|
end
|
|
|
|
Studio.selected = nil
|
|
end
|
|
|
|
function Studio.updateDrag(mx, my, r)
|
|
local d = Studio.drag
|
|
local page = Studio.page()
|
|
if not d or not page then return end
|
|
local dx, dy = mx - d.mx, my - d.my
|
|
local bx, by, bw, bh = d.bx, d.by, d.bw, d.bh
|
|
|
|
if d.kind == "control-move" or d.kind == "viewport-move" then
|
|
bx, by = bx + dx, by + dy
|
|
else
|
|
bx, by, bw, bh = applyResize(d.handle, bx, by, bw, bh, dx, dy)
|
|
end
|
|
|
|
if d.kind:find("viewport") and Studio.aspectLock and d.handle then
|
|
-- Derive the axis the handle does not drive, or an edge handle fights the
|
|
-- lock and appears dead. A corner drives whichever way the pointer moved
|
|
-- furthest, so dragging it up/down resizes as readily as left/right.
|
|
local byHeight = (d.handle == "n" or d.handle == "s")
|
|
if not byHeight and #d.handle > 1 then
|
|
byHeight = math.abs(dy) > math.abs(dx)
|
|
end
|
|
if byHeight then
|
|
local newW = bh * GB_ASPECT
|
|
if d.handle:find("w") then bx = bx + (bw - newW)
|
|
elseif not d.handle:find("e") then bx = bx + (bw - newW) * 0.5 end
|
|
bw = newW
|
|
else
|
|
local newH = bw / GB_ASPECT
|
|
if d.handle:find("n") then by = by + (bh - newH)
|
|
elseif not d.handle:find("s") then by = by + (bh - newH) * 0.5 end
|
|
bh = newH
|
|
end
|
|
end
|
|
|
|
if d.kind:find("control") then
|
|
local ctl = Studio.selectedControl()
|
|
if not ctl then return end
|
|
ctl.x = clamp01(((bx + bw * 0.5) - r.x) / r.w)
|
|
ctl.y = clamp01(((by + bh * 0.5) - r.y) / r.h)
|
|
ctl.rangeX = math.max(0.002, (bw * 0.5) / r.w)
|
|
ctl.rangeY = math.max(0.002, (bh * 0.5) / r.h)
|
|
else
|
|
page.viewport = {
|
|
x = clamp01((bx - r.x) / r.w), y = clamp01((by - r.y) / r.h),
|
|
w = math.max(0.02, bw / r.w), h = math.max(0.02, bh / r.h),
|
|
}
|
|
end
|
|
markDirty()
|
|
end
|
|
|
|
-- ----------------------------------------------------------------- draw
|
|
|
|
local function drawCanvas(x, y, w, h)
|
|
local page = Studio.page()
|
|
local r = { }
|
|
r.x, r.y, r.w, r.h = Studio.canvasRect(x, y, w, h)
|
|
Studio.lastCanvas = r
|
|
if not page then return r end
|
|
|
|
Theme.fill(r.x, r.y, r.w, r.h, { 0, 0, 0 }, 1)
|
|
|
|
TouchSkin.setSurface(r.x, r.y, r.w, r.h)
|
|
syncActive()
|
|
|
|
local vx, vy, vw, vh = viewportRect(page, r)
|
|
if vx then
|
|
local scale = math.min(vw / 160, vh / 144)
|
|
local gw, gh = 160 * scale, 144 * scale
|
|
local gx, gy = vx + (vw - gw) * 0.5, vy + (vh - gh) * 0.5
|
|
Theme.fill(vx, vy, vw, vh, { 12, 12, 12 }, 1)
|
|
Theme.fill(gx, gy, gw, gh, { 155, 188, 15 }, 1)
|
|
Kit.textCenter("small", "160 x 144", gx, gy + gh * 0.5 - Kit.textHeight("small") * 0.5,
|
|
gw, { 20, 40, 20 })
|
|
end
|
|
|
|
TouchControls:draw()
|
|
TouchSkin.setSurface(nil)
|
|
|
|
Theme.strokeRounded(r.x, r.y, r.w, r.h, PAL.line, Theme.A.hairline, 1, 2)
|
|
|
|
if Studio.testing then return r end
|
|
|
|
if vx then
|
|
Theme.strokeRounded(vx, vy, vw, vh, PAL.blue, 0.9, 2, 2)
|
|
Kit.text("small", "SCREEN", vx + 4 * Kit.scale, vy + 4 * Kit.scale, PAL.blue)
|
|
if not Studio.canvas().lockViewport then
|
|
local a = Studio.selectedControl() and 0.45 or 1
|
|
for _, hd in ipairs(handleRects(vx, vy, vw, vh)) do
|
|
Theme.fill(hd.x, hd.y, hd.w, hd.h, PAL.blue, a)
|
|
end
|
|
end
|
|
end
|
|
|
|
for i, ctl in ipairs(page.controls) do
|
|
local bx, by, bw, bh = controlRect(page, ctl, r)
|
|
local selected = (i == Studio.selected)
|
|
local c = ctl.decorative and PAL.muted or (selected and PAL.green or PAL.line)
|
|
Theme.strokeRounded(bx, by, bw, bh, c, selected and 1 or 0.45,
|
|
selected and 2 or 1, ctl.shape == "radial" and bh * 0.5 or 2)
|
|
if selected then
|
|
for _, hd in ipairs(handleRects(bx, by, bw, bh)) do
|
|
Theme.fill(hd.x, hd.y, hd.w, hd.h, PAL.green, 1)
|
|
end
|
|
Kit.text("small", ctl.spec, bx, by - Kit.textHeight("small") - 2 * Kit.scale,
|
|
PAL.green)
|
|
end
|
|
end
|
|
return r
|
|
end
|
|
|
|
local function inspectorBody(x, y, w)
|
|
if not Studio.skin then return y end
|
|
local page = Studio.page()
|
|
local ctl = Studio.selectedControl()
|
|
local rowH = math.max(Kit.tapMin(), 30 * Kit.scale)
|
|
local gap = 6 * Kit.scale
|
|
local cy = y
|
|
|
|
Kit.caption(x, cy, "SKIN")
|
|
cy = cy + Kit.textHeight("small") + gap
|
|
Studio.skinIdField = Kit.textfield("skinid", x, cy, w, rowH,
|
|
Studio.skinIdField, "skin name")
|
|
cy = cy + rowH + gap
|
|
|
|
local third = (w - gap * 2) / 3
|
|
if Kit.button(x, cy, third, rowH, "Save", { id = "save" }) then Studio.save() end
|
|
if Kit.button(x + third + gap, cy, third, rowH, "Export", { id = "export" }) then
|
|
Studio.export()
|
|
end
|
|
if Kit.button(x + (third + gap) * 2, cy, third, rowH, "Play", { id = "play" }) then
|
|
Studio.play()
|
|
end
|
|
cy = cy + rowH + gap * 2
|
|
|
|
Kit.caption(x, cy, "OPEN")
|
|
cy = cy + Kit.textHeight("small") + gap
|
|
local half = (w - gap) / 2
|
|
if Kit.button(x, cy, half, rowH, "New", { id = "new" }) then
|
|
Studio.skin = TouchSkin.newSkin("new_skin")
|
|
Studio.skinIdField = "new_skin"
|
|
Studio.pageIndex, Studio.selected = 1, nil
|
|
Studio.images = {}
|
|
syncActive()
|
|
markDirty()
|
|
end
|
|
if Kit.button(x + half + gap, cy, half, rowH,
|
|
"Load " .. (#Studio.available > 0 and "\226\150\184" or "-"),
|
|
{ id = "load", enabled = #Studio.available > 0 }) then
|
|
Studio.loadIndex = ((Studio.loadIndex or 0) % #Studio.available) + 1
|
|
Studio.open(Studio.available[Studio.loadIndex].id)
|
|
end
|
|
cy = cy + rowH + gap * 2
|
|
|
|
Kit.caption(x, cy, "PAGE " .. Studio.pageIndex .. " / " .. #(Studio.skin.pages or {}))
|
|
cy = cy + Kit.textHeight("small") + gap
|
|
if Kit.button(x, cy, half, rowH, "Next page", { id = "pagenext" }) then
|
|
Studio.pageIndex = (Studio.pageIndex % #Studio.skin.pages) + 1
|
|
Studio.selected = nil
|
|
syncActive()
|
|
end
|
|
if Kit.button(x + half + gap, cy, half, rowH, "Add page", { id = "pageadd" }) then
|
|
Studio.addPage()
|
|
end
|
|
cy = cy + rowH + gap
|
|
|
|
if page then
|
|
local bezel = page.imagePath or "(none)"
|
|
local pickW = 82 * Kit.scale
|
|
local cycleW = w - pickW - gap
|
|
if Kit.button(x, cy, cycleW, rowH, "Bezel: " .. bezel, { id = "bezel" }) then
|
|
Studio.imageTarget = "bezel"
|
|
Studio.cycleImage(1)
|
|
end
|
|
if Kit.button(x + cycleW + gap, cy, pickW, rowH, "Import",
|
|
{ id = "bezelpick" }) then
|
|
Studio.importImageFile("bezel")
|
|
end
|
|
cy = cy + rowH + gap
|
|
local vpLabel = page.viewport and "Screen cutout: ON" or "Screen cutout: OFF"
|
|
if Kit.button(x, cy, half, rowH, vpLabel, { id = "vp",
|
|
enabled = not Studio.canvas().lockViewport }) then
|
|
Studio.toggleViewport()
|
|
end
|
|
Studio.aspectLock = Kit.checkbox(x + half + gap, cy, half, rowH,
|
|
Studio.aspectLock, "10:9 lock", "aspect")
|
|
cy = cy + rowH + gap
|
|
if Kit.button(x, cy, w, rowH, "Detect screen from bezel", { id = "detect",
|
|
enabled = page.imagePath ~= nil and not Studio.canvas().lockViewport }) then
|
|
Studio.detectViewport()
|
|
end
|
|
cy = cy + rowH + gap * 2
|
|
end
|
|
|
|
Kit.caption(x, cy, "CONTROLS")
|
|
cy = cy + Kit.textHeight("small") + gap
|
|
if Kit.button(x, cy, third, rowH, "Add", { id = "add" }) then Studio.addControl() end
|
|
if Kit.button(x + third + gap, cy, third, rowH, "Dup",
|
|
{ id = "dup", enabled = ctl ~= nil }) then
|
|
Studio.duplicateControl()
|
|
end
|
|
if Kit.button(x + (third + gap) * 2, cy, third, rowH, "Del",
|
|
{ id = "del", enabled = ctl ~= nil }) then
|
|
Studio.deleteControl()
|
|
end
|
|
cy = cy + rowH + gap
|
|
|
|
if not ctl then
|
|
Kit.textWrapped("small", page and #page.controls == 0
|
|
and "No controls yet. Add one, then drag it on the canvas."
|
|
or "Click a control on the canvas to edit it.", x, cy, w, PAL.muted, 3)
|
|
return cy + Kit.textHeight("small") * 3
|
|
end
|
|
|
|
local canvas = Studio.canvas()
|
|
if Kit.button(x, cy, w, rowH, "Bind: " .. ctl.spec, { id = "bind" }) then
|
|
Studio.cycleBind(1)
|
|
end
|
|
cy = cy + rowH + 2 * Kit.scale
|
|
Kit.text("small", TouchSkin.describeBind(ctl.spec), x, cy, PAL.muted)
|
|
cy = cy + Kit.textHeight("small") + gap
|
|
|
|
if Kit.button(x, cy, half, rowH, "Shape: " .. ctl.shape, { id = "shape" }) then
|
|
ctl.shape = ctl.shape == "radial" and "rect" or "radial"
|
|
markDirty()
|
|
end
|
|
if Kit.button(x + half + gap, cy, half, rowH,
|
|
string.format("Reach x%.2f", ctl.rangeMod), { id = "rangemod" }) then
|
|
ctl.rangeMod = ctl.rangeMod >= 2 and 0.5 or (ctl.rangeMod + 0.25)
|
|
markDirty()
|
|
end
|
|
cy = cy + rowH + gap
|
|
|
|
local quarter = (w - gap * 3) / 4
|
|
local fields = {
|
|
{ "X", round((ctl.x - ctl.rangeX) * canvas.w) },
|
|
{ "Y", round((ctl.y - ctl.rangeY) * canvas.h) },
|
|
{ "W", round(ctl.rangeX * 2 * canvas.w) },
|
|
{ "H", round(ctl.rangeY * 2 * canvas.h) },
|
|
}
|
|
for i, f in ipairs(fields) do
|
|
local fx = x + (quarter + gap) * (i - 1)
|
|
Kit.text("small", f[1], fx, cy, PAL.faint)
|
|
local id = "num" .. f[1]
|
|
local shown = Studio.editing == id and Studio.editBuf or tostring(f[2])
|
|
local typed = Kit.textfield(id, fx, cy + Kit.textHeight("small"),
|
|
quarter, rowH, shown, "0")
|
|
if Kit.focus == id then
|
|
Studio.editing, Studio.editBuf = id, typed
|
|
elseif Studio.editing == id then
|
|
Studio.commitField(id, Studio.editBuf)
|
|
Studio.editing, Studio.editBuf = nil, nil
|
|
end
|
|
end
|
|
cy = cy + Kit.textHeight("small") + rowH + gap
|
|
Kit.text("small", ("canvas %dx%d px"):format(canvas.w, canvas.h), x, cy, PAL.faint)
|
|
cy = cy + Kit.textHeight("small") + gap
|
|
|
|
local pickW = 82 * Kit.scale
|
|
local artW = w - pickW - gap
|
|
local idle = ctl.imagePath or "(none)"
|
|
if Kit.button(x, cy, artW, rowH, "Idle art: " .. idle, { id = "img" }) then
|
|
Studio.imageTarget = "idle"
|
|
Studio.cycleImage(1)
|
|
end
|
|
if Kit.button(x + artW + gap, cy, pickW, rowH, "Import", { id = "imgpick" }) then
|
|
Studio.importImageFile("idle")
|
|
end
|
|
cy = cy + rowH + gap
|
|
local pressed = ctl.pressedImagePath or "(none)"
|
|
if Kit.button(x, cy, artW, rowH, "Pressed art: " .. pressed, { id = "imgp" }) then
|
|
Studio.imageTarget = "pressed"
|
|
Studio.cycleImage(1)
|
|
end
|
|
if Kit.button(x + artW + gap, cy, pickW, rowH, "Import", { id = "imgppick" }) then
|
|
Studio.importImageFile("pressed")
|
|
end
|
|
return cy + rowH
|
|
end
|
|
|
|
local function drawInspector(x, y, w, h)
|
|
local pad = 10 * Kit.scale
|
|
Kit.card(x, y, w, h)
|
|
|
|
local scroll = Studio.inspectorScroll or 0
|
|
if Kit.hit(x, y, w, h) and (Kit.wheelY or 0) ~= 0 then
|
|
scroll = scroll - Kit.wheelY * 48 * Kit.scale
|
|
end
|
|
local maxScroll = math.max(0, (Studio.inspectorH or 0) - (h - pad * 2))
|
|
scroll = math.max(0, math.min(scroll, maxScroll))
|
|
Studio.inspectorScroll = scroll
|
|
|
|
Kit.pushClip(x, y, w, h)
|
|
local top = y + pad - scroll
|
|
local endY = inspectorBody(x + pad, top, w - pad * 2) or top
|
|
Studio.inspectorH = endY - top
|
|
Kit.popClip()
|
|
|
|
if maxScroll > 0 then
|
|
local frac = h / (h + maxScroll)
|
|
local barH = math.max(24 * Kit.scale, h * frac)
|
|
local barY = y + (h - barH) * (scroll / maxScroll)
|
|
Theme.fill(x + w - 4 * Kit.scale, barY, 3 * Kit.scale, barH, PAL.line, 0.4)
|
|
end
|
|
end
|
|
|
|
function Studio.commitField(id, text)
|
|
local ctl = Studio.selectedControl()
|
|
if not ctl then return end
|
|
local n = tonumber(text)
|
|
if not n then return end
|
|
local canvas = Studio.canvas()
|
|
local left = (ctl.x - ctl.rangeX) * canvas.w
|
|
local top = (ctl.y - ctl.rangeY) * canvas.h
|
|
local wpx = ctl.rangeX * 2 * canvas.w
|
|
local hpx = ctl.rangeY * 2 * canvas.h
|
|
if id == "numX" then left = n
|
|
elseif id == "numY" then top = n
|
|
elseif id == "numW" then wpx = math.max(1, n)
|
|
elseif id == "numH" then hpx = math.max(1, n) end
|
|
ctl.rangeX = (wpx * 0.5) / canvas.w
|
|
ctl.rangeY = (hpx * 0.5) / canvas.h
|
|
ctl.x = clamp01((left + wpx * 0.5) / canvas.w)
|
|
ctl.y = clamp01((top + hpx * 0.5) / canvas.h)
|
|
markDirty()
|
|
end
|
|
|
|
function Studio.draw()
|
|
local W, H = love.graphics.getDimensions()
|
|
Kit.layout(W, H)
|
|
local mx, my = love.mouse.getPosition()
|
|
Kit.beginFrame(mx, my, Studio.clicked, Studio.wheel)
|
|
Studio.clicked, Studio.wheel = false, 0
|
|
|
|
Theme.fill(0, 0, W, H, PAL.bg, 1)
|
|
|
|
local pad = 14 * Kit.scale
|
|
local barH = math.max(Kit.tapMin(), 34 * Kit.scale) + pad
|
|
|
|
Kit.textBold("title", "Skin Studio", pad, pad * 0.6, PAL.heading)
|
|
local titleW = Kit.textWidth("title", "Skin Studio") + pad * 2
|
|
|
|
local btnH = math.max(Kit.tapMin(), 32 * Kit.scale)
|
|
local bx = titleW
|
|
local canvas = Studio.canvas()
|
|
if Kit.button(bx, pad * 0.5, 200 * Kit.scale, btnH,
|
|
canvas.label, { id = "canvas" }) then
|
|
Studio.setCanvas(Studio.canvasIndex + 1)
|
|
end
|
|
bx = bx + 208 * Kit.scale
|
|
if Kit.button(bx, pad * 0.5, 110 * Kit.scale, btnH,
|
|
Studio.testing and "Test: ON" or "Test: OFF",
|
|
{ id = "test", active = Studio.testing }) then
|
|
Studio.testing = not Studio.testing
|
|
TouchControls:setPreview(not Studio.testing)
|
|
TouchControls:reset()
|
|
end
|
|
bx = bx + 118 * Kit.scale
|
|
|
|
if Studio.dirty then
|
|
Kit.text("small", "unsaved", bx, pad * 0.5 + btnH * 0.3, PAL.yellow)
|
|
end
|
|
|
|
local closeW = 100 * Kit.scale
|
|
if Kit.button(W - pad - closeW, pad * 0.5, closeW, btnH, "Close",
|
|
{ id = "close" }) then
|
|
if Studio.onClose then Studio.onClose() end
|
|
Kit.endFrame()
|
|
return
|
|
end
|
|
|
|
local panelW = math.min(360 * Kit.scale, W * 0.34)
|
|
local bodyY = barH + pad * 0.5
|
|
local bodyH = H - bodyY - pad
|
|
|
|
drawInspector(pad, bodyY, panelW, bodyH)
|
|
|
|
local cx = pad * 2 + panelW
|
|
local cw = W - cx - pad
|
|
local r = drawCanvas(cx, bodyY, cw, bodyH - 40 * Kit.scale)
|
|
|
|
local footY = bodyY + bodyH - 30 * Kit.scale
|
|
local msg = Studio.status
|
|
if not msg and Studio.testing then
|
|
local held = {}
|
|
for btn in pairs(TouchControls.held or {}) do held[#held + 1] = btn end
|
|
table.sort(held)
|
|
msg = "TEST: click the pad. Held: "
|
|
.. (held[1] and table.concat(held, ", ") or "(none)")
|
|
end
|
|
if not msg then
|
|
msg = "Drag to move, corner handles to resize, blue box is the game screen."
|
|
end
|
|
Kit.text("small", Kit.ellipsize("small", msg, cw), cx, footY, PAL.detail)
|
|
|
|
Kit.endFrame()
|
|
Studio.canvasArea = r
|
|
end
|
|
|
|
-- ---------------------------------------------------------------- input
|
|
|
|
function Studio.update()
|
|
if not Studio.pendingPlay then return end
|
|
Studio.pendingPlay = false
|
|
local onPlay, version, canvas = Studio.onPlay, Studio.version, Studio.canvas()
|
|
if onPlay then onPlay(version, canvas) end
|
|
end
|
|
|
|
function Studio.mousepressed(x, y, button)
|
|
if button ~= 1 then return end
|
|
Studio.clicked = true
|
|
local r = Studio.lastCanvas
|
|
if not r then return end
|
|
if Studio.testing then
|
|
if x >= r.x and x <= r.x + r.w and y >= r.y and y <= r.y + r.h then
|
|
TouchControls:touchpressed("studio", x, y)
|
|
end
|
|
return
|
|
end
|
|
local slop = HANDLE * 2 * Kit.scale
|
|
if x < r.x - slop or x > r.x + r.w + slop
|
|
or y < r.y - slop or y > r.y + r.h + slop then
|
|
return
|
|
end
|
|
Studio.beginCanvasDrag(x, y, r)
|
|
end
|
|
|
|
function Studio.mousemoved(x, y)
|
|
if Studio.testing then
|
|
TouchControls:touchmoved("studio", x, y)
|
|
return
|
|
end
|
|
if Studio.drag and love.mouse.isDown(1) and Studio.lastCanvas then
|
|
Studio.updateDrag(x, y, Studio.lastCanvas)
|
|
end
|
|
end
|
|
|
|
function Studio.mousereleased(x, y, button)
|
|
if button ~= 1 then return end
|
|
if Studio.testing then
|
|
TouchControls:touchreleased("studio", x, y)
|
|
return
|
|
end
|
|
Studio.drag = nil
|
|
end
|
|
|
|
function Studio.wheelmoved(_, dy)
|
|
Studio.wheel = dy
|
|
end
|
|
|
|
function Studio.focus()
|
|
Studio.drag = nil
|
|
Studio.clicked = false
|
|
if Studio.testing then TouchControls:reset() end
|
|
end
|
|
|
|
function Studio.visible()
|
|
Studio.focus()
|
|
end
|
|
|
|
function Studio.textinput(text)
|
|
Kit.textinput(text)
|
|
end
|
|
|
|
function Studio.keypressed(key)
|
|
if Kit.focus then
|
|
Kit.keypressed(key)
|
|
return
|
|
end
|
|
if key == "escape" then
|
|
if Studio.onClose then Studio.onClose() end
|
|
elseif key == "delete" or key == "backspace" then
|
|
Studio.deleteControl()
|
|
elseif key == "n" then
|
|
Studio.addControl()
|
|
elseif key == "d" then
|
|
Studio.duplicateControl()
|
|
elseif key == "t" then
|
|
Studio.testing = not Studio.testing
|
|
TouchControls:setPreview(not Studio.testing)
|
|
TouchControls:reset()
|
|
elseif key == "s" then
|
|
Studio.save()
|
|
elseif key == "tab" then
|
|
local page = Studio.page()
|
|
if page and #page.controls > 0 then
|
|
Studio.selected = ((Studio.selected or 0) % #page.controls) + 1
|
|
end
|
|
else
|
|
Kit.keypressed(key)
|
|
end
|
|
end
|
|
|
|
function Studio.available_desktop()
|
|
local osName = love.system and love.system.getOS and love.system.getOS()
|
|
return osName ~= "Android" and osName ~= "iOS"
|
|
end
|
|
|
|
return Studio
|