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gen1recomp/data/scripts/flavor/route_18_gate_1f.lua
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Lua

-- Route18Gate1F (pokered/scripts/Route18Gate1F.asm, Route18Gate1FGuardText)
--
-- TEXT_ROUTE18GATE1F_GUARD: talking to the gate guard directly (as
-- opposed to walking into his blocking coords, which triggers
-- TEXT_ROUTE18GATE1F_GUARD_EXCUSE_ME plus scripted movement -- not
-- ported here since that's a separate constant/flow, not a talk).
-- text_asm calls Route16Gate1FIsBicycleInBagScript (IsItemInBag
-- BICYCLE) and shows the "Cycling Road is all uphill from here" text
-- if the player has a BICYCLE, or "You need a BICYCLE for CYCLING
-- ROAD!" otherwise.
return {
ROUTE_18_GATE_1F = {
talk = {
TEXT_ROUTE18GATE1F_GUARD = {
{ "face_player" },
{ "check_item", "BICYCLE" },
{ "jump_if_true", 6 },
{ "show_text", "_Route18Gate1FGuardYouNeedABicycleText" },
{ "jump", "end" },
{ "show_text", "_Route18Gate1FGuardCyclingRoadUphillText" },
},
},
},
}