Files
gen1recomp/tests/engine/gen2_battle_anim_view_fill_palette_test.lua
T
2026-08-26 12:04:06 -04:00

53 lines
1.8 KiB
Lua

-- BattleAnimView:fillBackground() used to draw a flat literal white
-- rectangle with no GbcPalette involvement, leaving a stark white gap
-- during the battle intro's slide-in under a custom COLORS ramp.
--
-- No real shader runs headless, so this asserts on which seam gets called
-- rather than on rendered pixels, same as every palette-seam test here.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
love = require("tests.love_stub")
require("src.core.Logger").warn = function() end
local GbcPalette = require("src.render.GbcPalette")
local BattleAnimView = require("src.ui.gen2.BattleAnimView")
local calls
local function spy(name)
local original = GbcPalette[name]
GbcPalette[name] = function(...)
calls[name] = (calls[name] or 0) + 1
return original(...)
end
end
do
GbcPalette.available = function() return true end
GbcPalette.setCustomRamp({ { 255, 0, 255 }, { 200, 0, 200 }, { 100, 0, 100 },
{ 0, 0, 0 } })
calls = {}
spy("resolve"); spy("use"); spy("with")
local view = BattleAnimView.new({}, {})
view:fillBackground()
T.check((calls.resolve or 0) > 0 or (calls.use or 0) > 0 or (calls.with or 0) > 0,
"BattleAnimView:fillBackground() reaches the GbcPalette seam")
end
-- Unthemed / no-shader boot must still degrade to the plain literal white
-- fill, byte-identical to before this fix.
do
GbcPalette.available = function() return false end
calls = {}
spy("resolve"); spy("use"); spy("with")
local view = BattleAnimView.new({}, {})
local ok = pcall(function() view:fillBackground() end)
T.check(ok, "BattleAnimView:fillBackground() does not error with no shader")
T.eq((calls.resolve or 0) + (calls.use or 0) + (calls.with or 0), 0,
"BattleAnimView:fillBackground() does not touch GbcPalette with no shader")
end
T.finish()