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Issue #695: Pressing B in PC submenus (BoxMenu, PlayerPC) was exiting the entire PC session instead of returning to the main PC menu. The three main-menu items (Bill's PC, player's PC, Prof. Oak's PC) were missing keepOpen=true, so selecting one popped the main menu off the stack. Added keepOpen to all three, matching the pattern already used by BoxMenu and PlayerPC's own rows. Issue #694: Falling through boulder holes in Seafoam Islands, Victory Road, and Pokemon Mansion played no sound effect. Added Faint_Fall sfx before every hole warp -- the scripted onStep holes in seafoam.lua, story.lua, and story6.lua, plus the warp-tile-based hole detection in OverworldController takeWarp. Faint_Fall is the companion to Faint_Thud (already played when boulders fall into holes). Fixes #695 Fixes #694