mirror of
https://github.com/bryanthaboi/gen1recomp.git
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284 lines
10 KiB
Lua
284 lines
10 KiB
Lua
-- Routes ROM-derived cache I/O (data/generated, assets/generated and the
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-- rom-cache.complete marker) to the right place.
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--
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-- Normally the cache lives in LÖVE's per-user OS save directory and is
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-- written through love.filesystem. In portable mode it lives in the game
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-- folder next to the executable instead (the folder holding portable.txt --
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-- see SaveData), so nothing is left on the host machine. That folder is
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-- written with raw io.* (love.filesystem can only write to the save dir) and
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-- read back through love.filesystem, require and love.graphics.newImage --
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-- which works because the folder is on the physfs read path:
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--
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-- * Source runs (`love <gamedir>`, what the Play-* launchers use): the
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-- folder IS the physfs source, so it is already readable.
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-- * Fused builds (the packaged .app/.exe): the folder sits next to the
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-- executable and is NOT normally readable, so CacheFs mounts it onto the
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-- read path via PhysFS. love.filesystem.mount refuses external folders,
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-- but the underlying PHYSFS_mount (exported from love's framework) allows
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-- them; we call it through LuaJIT's FFI.
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--
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-- Directories in the portable folder are created with a plain mkdir syscall
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-- via FFI rather than os.execute, so importing never flashes a console window
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-- on Windows (issue #74 -- the old per-file `os.execute("mkdir")` froze the
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-- app behind a storm of one-frame cmd.exe windows).
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--
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-- Portable mode is desktop-only (Windows/Linux/macOS); on Android/iOS the
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-- source is a read-only package with no game folder to write into, so
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-- SaveData.isPortable() is false there and this module falls back to the
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-- ordinary love.filesystem/save-directory behaviour.
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local CacheFs = {}
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local SEP = package.config:sub(1, 1)
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-- Cache-relative paths are prefixed with this before every read/write, so a
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-- Blue import lands in blue/ (see src.core.GameVersion) while a Red import
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-- keeps the historical root. The launcher sets it per import / per readiness
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-- check; it stays "" for Red. Runtime *reads* (require / newImage) do NOT go
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-- through here -- CacheFs.mountVersion overlays the active version's subtree
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-- onto the un-prefixed paths instead.
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CacheFs.prefix = ""
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local function withPrefix(rel)
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local p = CacheFs.prefix
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if p == nil or p == "" then return rel end
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return p .. rel
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end
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-- lazily-resolved windowless mkdir: function(absolutePath) or false when
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-- FFI is unavailable (the cache then stays on the save directory)
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local mkdirFn = nil
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local function resolveMkdir()
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if mkdirFn ~= nil then return mkdirFn end
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mkdirFn = false
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local ok, ffi = pcall(require, "ffi")
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if not ok then return mkdirFn end
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if ffi.os == "Windows" then
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-- kernel32 is reliably resolvable through ffi.C on Windows (the engine
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-- already binds it in DiscordPresence); CreateDirectoryA returns
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-- nonzero on success and 0 when the directory already exists -- both
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-- fine, the result is ignored.
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pcall(ffi.cdef,
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"int CreateDirectoryA(const char *lpPathName, void *lpSecurityAttributes);")
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local resolved = pcall(function() return ffi.C.CreateDirectoryA end)
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if resolved then
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mkdirFn = function(path) pcall(ffi.C.CreateDirectoryA, path, nil) end
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end
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else
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pcall(ffi.cdef, "int mkdir(const char *pathname, unsigned int mode);")
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local resolved = pcall(function() return ffi.C.mkdir end)
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if resolved then
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mkdirFn = function(path) pcall(ffi.C.mkdir, path, 493) end -- 0755
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end
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end
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return mkdirFn
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end
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-- Mount an external directory onto the physfs read path (appended, so the
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-- game's own source always wins a name clash). Returns true on success.
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--
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-- PHYSFS_mount is exported by love's own binary. How ffi finds it differs
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-- per platform: on macOS/Linux the symbol is in the default namespace, so
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-- ffi.C resolves it; on Windows it lives in love.dll, which ffi.C does NOT
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-- search, so love.dll is loaded explicitly with ffi.load("love"). Try the
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-- default first, then love.
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local physfsMountFn = nil
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local function resolveMount()
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if physfsMountFn ~= nil then return physfsMountFn end
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physfsMountFn = false
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local ok, ffi = pcall(require, "ffi")
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if not ok then return physfsMountFn end
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pcall(ffi.cdef,
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"int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath);")
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local libs = {
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function() return ffi.C end,
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function() return ffi.load("love") end,
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}
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for _, getlib in ipairs(libs) do
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local okl, lib = pcall(getlib)
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if okl and lib then
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local oks, fn = pcall(function() return lib.PHYSFS_mount end)
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if oks and fn then
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physfsMountFn = function(d, append)
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if append == nil then append = true end
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local okr, ret = pcall(fn, d, "", append and 1 or 0)
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return okr and ret ~= 0
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end
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break
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end
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end
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end
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return physfsMountFn
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end
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-- append (default true): the game's own source wins a name clash, matching
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-- how the portable cache root has always been mounted. Pass false to
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-- prepend, so the mounted tree wins -- used to overlay the active version's
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-- cache on top of the root (Red) copy and the source.
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local function mountReadable(dir, append)
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local fn = resolveMount()
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if not fn then return false end
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return fn(dir, append)
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end
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-- The portable game folder when the cache should live there, else nil.
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-- Resolved (and, for a fused build, mounted) once and cached. Requires a
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-- desktop portable install (SaveData) and a working windowless mkdir.
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local portableRoot = nil
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local portableResolved = false
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local function resolvePortableRoot()
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if portableResolved then return portableRoot end
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portableResolved = true
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portableRoot = nil
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if not resolveMkdir() then return nil end
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local base = require("src.core.SaveData").portableBaseDir()
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if not base then return nil end
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if love.filesystem.getSource and base == love.filesystem.getSource() then
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-- source run: the folder is already the physfs source
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portableRoot = base
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elseif mountReadable(base) then
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-- fused build: base is next to the executable; mount it so io.* writes
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-- there are visible to love.filesystem/require/newImage
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portableRoot = base
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end
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return portableRoot
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end
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function CacheFs.root()
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return resolvePortableRoot()
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end
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local function realPath(root, rel)
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return root .. SEP .. rel:gsub("/", SEP)
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end
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-- create every parent directory of `rel` under `root` (best effort; an
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-- already-existing directory is fine, a genuine failure surfaces when the
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-- subsequent io.open write fails)
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local function ensureParents(root, rel)
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local mkdir = resolveMkdir()
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if not mkdir then return end
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local parts = {}
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for part in rel:gmatch("[^/]+") do parts[#parts + 1] = part end
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local cur = root
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for i = 1, #parts - 1 do
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cur = cur .. SEP .. parts[i]
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mkdir(cur)
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end
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end
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-- write cache-relative `rel` (forward-slash path) with the given bytes;
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-- returns ok, err like love.filesystem.write
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function CacheFs.write(rel, data)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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ensureParents(root, rel)
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local f, err = io.open(realPath(root, rel), "wb")
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if not f then return false, err end
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f:write(data)
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f:close()
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return true
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end
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local parent = rel:match("^(.*)/[^/]+$")
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if parent and not love.filesystem.createDirectory(parent) then
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local info = love.filesystem.getInfo(parent)
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local reason = info and ("a " .. info.type .. " already exists there")
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or "unknown reason"
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return false, "could not create " .. parent .. ": " .. reason
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end
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return love.filesystem.write(rel, data)
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end
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-- read cache-relative `rel`; returns the bytes or nil
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function CacheFs.read(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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local f = io.open(realPath(root, rel), "rb")
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if not f then return nil end
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local data = f:read("*a")
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f:close()
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return data
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end
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return love.filesystem.read(rel)
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end
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-- does cache-relative `rel` exist as a file?
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function CacheFs.exists(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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local f = io.open(realPath(root, rel), "rb")
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if not f then return false end
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f:close()
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return true
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end
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return love.filesystem.getInfo(rel, "file") ~= nil
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end
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-- remove a single cache-relative file
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function CacheFs.remove(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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os.remove(realPath(root, rel))
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return
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end
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love.filesystem.remove(rel)
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end
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-- Remove the game-folder copy of a cache subtree before a fresh import, so a
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-- cache-format bump does not leave orphaned files behind. No-op when the
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-- portable cache is inactive (the save-directory copy is cleared by
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-- RomImporter's own removeTree). The tree is enumerated through
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-- love.filesystem (the game folder is mounted) and the real files deleted
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-- with os.remove; empty directories are harmless and left in place.
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function CacheFs.removeTree(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if not root then return end
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local function walk(r)
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local info = love.filesystem.getInfo(r)
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if not info then return end
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if info.type == "directory" then
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for _, child in ipairs(love.filesystem.getDirectoryItems(r)) do
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walk(r .. "/" .. child)
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end
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else
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os.remove(realPath(root, r))
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end
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end
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walk(rel)
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end
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-- Overlay the active version's extracted cache onto the un-prefixed read
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-- paths, so require("data.generated.*") and love.graphics.newImage(
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-- "assets/generated/*") resolve to that version's files. Red lives at the
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-- cache root and needs nothing; Blue lives under blue/ and is *prepended* so
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-- it wins over any Red copy at the root and over the game source. Called
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-- once at boot, before Game:load (main.lua). Returns true when nothing was
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-- needed or the mount succeeded.
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function CacheFs.mountVersion(version)
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local prefix = require("src.core.GameVersion").cachePrefix(version)
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if prefix == "" then return true end -- Red: already at the root
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local sub = prefix:gsub("/+$", "") -- "blue/" -> "blue"
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-- The cache root is the portable game folder when active, else LÖVE's OS
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-- save directory (where love.filesystem wrote blue/...).
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local base = CacheFs.root()
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if not base and love.filesystem.getSaveDirectory then
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base = love.filesystem.getSaveDirectory()
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end
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if not base then return false end
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if mountReadable(base .. SEP .. sub, false) then return true end
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-- Fallback when FFI/PHYSFS_mount is unavailable: LÖVE can mount a folder
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-- that lives in the save directory by name (prepended: appendToPath=false).
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if love.filesystem.mount then
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return love.filesystem.mount(sub, "", false)
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end
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return false
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end
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return CacheFs
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