Files
gen1recomp/src/world/SsAnneLayout.lua
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bryanthaboi 3069b2e2a9 The new experience (#201)
* new launcher and save converts and pipeline

* fixing bugs
2026-07-25 12:36:53 -04:00

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-- S.S. Anne 1F cabins: ROM packs rooms so hallway doors map right→left
-- onto the 3×2 rooms map (warp 1 = top-left = rightmost door). Survey
-- zoom makes that look left/right flipped vs 2F/B1F. Reorder door→cell
-- and slide objects so each door keeps its OG occupants while L→R doors
-- land in reading order on the rooms map.
local SsAnneLayout = {}
local function leftmostRoomDoor(hall)
local best
for _, w in ipairs(hall.warps or {}) do
if w.destMap == "SS_ANNE_1F_ROOMS" then
if not best or w.x < best.x then best = w end
end
end
return best
end
function SsAnneLayout.apply(maps)
if not maps then return false end
local hall = maps.SS_ANNE_1F
local rooms = maps.SS_ANNE_1F_ROOMS
if not hall or not rooms then return false end
local left = leftmostRoomDoor(hall)
-- already hallway-ordered (leftmost door → rooms warp 1)
if not left or left.destWarp == 1 then return false end
local doors = {}
for _, w in ipairs(hall.warps) do
if w.destMap == "SS_ANNE_1F_ROOMS" then doors[#doors + 1] = w end
end
table.sort(doors, function(a, b) return a.x < b.x end)
for i, w in ipairs(doors) do w.destWarp = i end
-- rooms warps 1..6 return through hall warps 8..3 (L→R cabin doors)
for i, w in ipairs(rooms.warps or {}) do
if w.destMap == "SS_ANNE_1F" then w.destWarp = 9 - i end
end
local warpPos = {}
for i, w in ipairs(rooms.warps or {}) do
warpPos[i] = { x = w.x, y = w.y }
end
for _, o in ipairs(rooms.objects or {}) do
local col, row = math.floor(o.x / 10), math.floor(o.y / 10)
local oldK
for k, p in ipairs(warpPos) do
if math.floor(p.x / 10) == col and math.floor(p.y / 10) == row then
oldK = k
break
end
end
if oldK then
local newK = 7 - oldK
o.x = o.x + (warpPos[newK].x - warpPos[oldK].x)
o.y = o.y + (warpPos[newK].y - warpPos[oldK].y)
end
end
return true
end
return SsAnneLayout