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gen1recomp/docs/switch-build.md
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Andrew Quenehen 228306f883 ci(switch): run workflow content gate in headless suite
Path-gate the Lua gate file and invoke it from scripts/test.sh T0.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 22:08:15 -03:00

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Build the Nintendo Switch NRO — contributor guide

Want to play a release build instead? Download the fused NRO and copy it to your console — see switch-install.md.

This guide is for contributors who build Gen1Recomp for Switch from source. Hardware evidence, MTP operator loops, and deeper WIP notes live in switch-development.md.

Experimental. Releases may ship a fused gen1recomp-*-switch.nro, but the port is still WIP (issue #531). Hardware evidence so far is Switch OLED only.


Prerequisites by OS

All packaging entrypoints are bash. On Windows, use Git Bash, MSYS2, or WSL — not cmd.exe or PowerShell (AD-008).

macOS / Linux

  1. Install devkitPro pacman.

  2. Install Switch tools:

    sudo dkp-pacman -S switch-dev
    
  3. Ensure nacptool and elf2nro are on PATH (or under $DEVKITPRO/tools/bin — the fused script prepends that when set).

Optional: Install Docker so fused builds can fall back to the pinned image when native tools are missing.

Windows (Git Bash / MSYS2 / WSL)

  1. Use a bash environment:
    • MSYS2 with the devkitPro packages (preferred for native nacptool/elf2nro), or
    • WSL (Ubuntu/etc.) with the Linux pacman flow above, or
    • Git Bash for --fetch / --loose; for --fused prefer MSYS2 or WSL if Docker bind-mounts from Git Bash paths misbehave.
  2. Install switch-dev (or rely on Docker fallback — see below).
  3. Do not expect scripts/build_switch.sh to run under cmd/PowerShell.

What you must install yourself

You install Script does not install
bash, git, zip tooling the repo already expects
dkp-pacman + switch-dev (native fused) dkp-pacman -S …
Docker (optional fused fallback) Docker Engine
A legal .gb ROM (to play) Any ROM or game data

Mode glossary

scripts/build_switch.sh supports three modes (combinable as noted):

Mode What it does
--fetch Downloads pinned love.nro + love.elf into .bazinga/love-nx/11.5-nx1/ and verifies SHA-256 against scripts/switch/love-nx-11.5-nx1.sha256.
--loose Packs game.love, copies pinned love.nrodist/switch/loose/ as gen1recomp.nro + game.love side by side. Needs the pin.
--fused Builds a single dist/switch/gen1recomp-<ver>-switch.nro (game in romfs) via nacptool + elf2nro. Needs the pin + toolchain (native or Docker).

Rules:

  • --fetch alone is fine; combine as --fetch --loose or --fetch --fused.
  • --loose and --fused are XOR — pick one packaging path per run.
  • --version X.Y.Z sets the NACP / filename version (defaults to short git SHA).

What --fetch downloads

Only the two pinned love-nx release assets (love.nro, love.elf). It does not install:

  • devkitPro / dkp-pacman / switch-dev
  • Docker
  • ROMs, saves, or mods

Native tools, then Docker

Fused packaging (scripts/switch/build_fused.sh):

  1. Prefer native nacptool + elf2nro on PATH (or $DEVKITPRO/tools/bin).
  2. Else fall back to Docker using:
    • GEN1_DKP_IMAGE if set, otherwise
    • the image named in scripts/switch/dkp-docker.image (default devkitpro/devkita64:latest).

If neither native tools nor Docker work, the script exits non-zero with macOS / Linux / Windows / Docker hints and a pointer to this doc.


Example commands

From the repo root:

# Download pinned love-nx only
scripts/build_switch.sh --fetch

# Loose pair for iteration (fetch + assemble)
scripts/build_switch.sh --fetch --loose

# Single fused NRO for a release-like artifact
scripts/build_switch.sh --fetch --fused --version 0.2.0

Outputs land under dist/switch/ (and dist/switch/loose/ for loose mode). The fused path also writes gen1recomp-<ver>-switch.nro.sha256.

Offline packaging smoke (no network, no nacptool required):

bash scripts/switch/selftest_build_switch.sh
bash scripts/switch/verify_payload.sh --self-test

CI and release

Switch packaging has three automated surfaces (same policy as AD-010):

Path-gated PR / push CI (.github/workflows/ci.yml)

When a change touches Switch packaging paths (scripts/build_switch.sh, scripts/switch/**, docs/switch-build.md, tests/switch_ci_workflows_test.lua, or the Switch-related workflow YAML), CI runs:

  1. Offline selftest on ubuntu-latest (forks and the canonical repo): scripts/switch/selftest_build_switch.sh, scripts/switch/verify_payload.sh --self-test, and luajit tests/switch_ci_workflows_test.lua.
  2. Fused NRO build only on the canonical repository (bryanthaboi/gen1recomp), on the self-hosted Mac runner (scripts/build_switch.sh --fetch --fused). Forks skip the fused job — they still get the ubuntu selftest.
  3. On successful PR fused builds, a follow-up workflow posts a PR comment linking the Actions artifact named gen1recomp-switch-nro (comment tag switch-build-result; see .github/workflows/switch-artifact-comment.yml).

Unrelated PRs do not burn the self-hosted Mac on Switch packaging.

Release hard-fail (.github/workflows/release.yml)

GitHub Releases always build Switch on the same self-hosted Mac runner as the other platforms — this is a hard gate (no continue-on-error):

scripts/build_switch.sh --fetch --fused --version "<release version>"

A Switch packaging failure fails the entire release job.

Runner provisioning

The self-hosted Mac runner must have native switch-tools (nacptool / elf2nro) and/or Docker available. CI and release do not silently run dkp-pacman -S; keep the runner image/host provisioned per this guide.


Limitations / non-goals

These scripts and this guide do not:

  • Push files to the console (no automated MTP / FTP / SD scripting)
  • Bundle or download any Pokémon ROM
  • Install dkp-pacman / switch-dev for you
  • Provide nxlink / netloader deploy (deferred — see switch-transfer.md)
  • Validate Applet Mode — use title override (hold R) for full memory

Player install steps: switch-install.md.
Manual transfer (MTP / SD / FTP, macOS / Linux / Windows): switch-transfer.md.
Hardware depth and evidence: switch-development.md, switch-hardware-evidence.md.