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27 lines
958 B
Lua
27 lines
958 B
Lua
-- Seafoam Islands boulder/current puzzle wiring + the Vermilion Gym
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-- locked door (map-enter hooks; the mechanics themselves live in
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-- src/world/OverworldController.lua driven by field.seafoam and the
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-- trash can data).
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--
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-- Sources: scripts/SeafoamIslands1F.asm / B1F.asm / B3F.asm / B4F.asm
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-- (currents, holes), scripts/VermilionGym.asm (VermilionGymSetDoorTile:
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-- the door block at (2,2) is $24 until EVENT_2ND_LOCK_OPENED, then $5).
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--
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-- The 1F->B1F->B2F->B3F->B4F boulder cascade is fully data-driven via
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-- field.seafoam (SEAFOAM_ISLANDS_1F/B1F/B3F holes+holeDestination and
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-- B3F's pluggedByHolesOn) plus the generic
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-- OverworldState:boulderIntoHole in src/world/OverworldController.lua;
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-- no per-map onEnter hook is needed here.
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local M = {}
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M.VERMILION_GYM = {
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onEnter = function(game, ow)
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if not game.save.flags.EVENT_2ND_LOCK_OPENED then
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ow:replaceBlock(2, 2, 36) -- $24: the closed double door
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end
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end,
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}
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return M
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