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gen1recomp/data/scripts/flavor/vermilion_city.lua
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bryanthaboi 1905261c5b Spider Car Unleashed
CLOSES #1483, CLOSES #1610, CLOSES #1615, CLOSES #1646, CLOSES #1649, CLOSES #1651, CLOSES #1653, CLOSES #1656, CLOSES #1683, CLOSES #1685, CLOSES #1686, CLOSES #1687, CLOSES #1688, CLOSES #1689, CLOSES #1690, CLOSES #1693, CLOSES #1694, CLOSES #1695, CLOSES #1696, CLOSES #1702, CLOSES #1704, CLOSES #1705, CLOSES #1706, CLOSES #1707, CLOSES #1708, CLOSES #1710, CLOSES #1711, CLOSES #1712, CLOSES #1713, CLOSES #1716, CLOSES #1717, CLOSES #1718, CLOSES #1719, CLOSES #1720, CLOSES #1721, CLOSES #1725, CLOSES #1732, CLOSES #1745, CLOSES #1748, CLOSES #1749, CLOSES #1751, CLOSES #1754
2026-08-24 07:52:05 -04:00

30 lines
1.3 KiB
Lua

-- Hand-ported text_asm dialogue for VermilionCity NPCs.
-- pokered/scripts/VermilionCity.asm
return {
VERMILION_CITY = {
talk = {
-- VermilionCityGambler1Text: before the S.S. Anne departs he asks
-- if you saw it moored in the harbor; after it leaves he remarks
-- that it's gone and will return in about a year.
-- (pokered/scripts/VermilionCity.asm)
TEXT_VERMILIONCITY_GAMBLER1 = {
{ "check_flag", "EVENT_SS_ANNE_LEFT" }, -- 1
{ "jump_if_true", 5 }, -- 2
{ "show_text", "_VermilionCityGambler1DidYouSeeText" }, -- 3
{ "jump", 6 }, -- 4
{ "show_text", "_VermilionCityGambler1SSAnneDepartedText" }, -- 5
},
-- VermilionCityMachopText: cries out, then follows up with a
-- second line about stomping the land flat.
-- (pokered/scripts/VermilionCity.asm:224, PlayCry at :228)
TEXT_VERMILIONCITY_MACHOP = {
{ "play_cry", "MACHOP", true }, -- 1 PlayCry (#1649)
{ "show_text", "_VermilionCityMachopText" }, -- 2
{ "show_text", "_VermilionCityMachopStompingTheLandFlatText" }, -- 3
},
},
},
}