Files
gen1recomp/docs/switch-hardware-evidence.md
T
Andrew Quenehen 1653aa0a5d docs(switch): close T16 naming re-verify with Nintendo UX
OLED pass at 2699c9a: physical A confirms, B cancels; game.love
a208b21e… recorded. T19 suspend×10 still open.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-01 04:28:31 -03:00

2.4 KiB
Raw Blame History

Switch hardware evidence (Phase 0 + import + input)

love-nx: 11.5-nx1
Console: Switch OLED
Operator: Andrew
Date: 2026-08-01

Do not commit ROM dumps or private dump hashes.


Phase 0 — probe (T4) — pass

Field Value
Commit (import era) df7cea4
getOS() / love._os NX
Dimensions 1280×720
Save (probe) sdmc:/switch/gen1recomp/switch-probe
Joy-Con joystickpressed + gamepadpressed (Y→#3, X→#4)
Artifact SHA-256
gen1recomp.nro 8290ac153d4c630e48c9b26ef9123f5204ed8ee0cef3042511707b5b645918f5

T12 — Red import + Play — pass

Inbox MTP → “Procurar novamente” → Play; Joy-Con launcher/gameplay (not touch-only).


T16 — Joy-Con launcher + gameplay — pass (naming re-verify)

Round 1 @ 7504753 — partial

Check Result
Launcher / overworld (Joy-Con only) pass
Naming player/rival fail (dual-path a+b; see below)
Touch required no
game.love SHA-256 bd3a35461bf453c1f0465a5a289421aef3b5c72d3bf1f8d76e86231256829e0e

Naming failure (root cause) — fixed in efd81d8 + 2699c9a

  • love-nx fires gamepadpressed + joystickpressed on the same physical press.
  • NamingScreen tested wasPressed("b") before "a" → if both true in one frame, always deletes.
  • Dual-path fix: ignore raw when isGamepad() (efd81d8).
  • SDL-only UX then had physical B confirm / A erase; NX face remap (2699c9a) restores Nintendo A=confirm / B=cancel.

Round 2 @ 2699c9a — pass (Nintendo UX)

Field Value
Commit tested 2699c9a
game.love SHA-256 a208b21e1f30b00e2e8c6fa6efe14f0e06d1db0ae1e50b810b16d9fb852926bc
Touch required no
Check Result
Naming — player pass — physical A confirms letter, B cancels/erases
Naming — rival pass (same)
Launcher / overworld (prior round) pass (unchanged mapping for d-pad/stick)

T16 hardware gate: closed.


T19 — save / suspend — partial

Check Result
Save in-game → full quit → title-override reopen → load save pass
Suspend/resume ×10 not tested
Full console reboot persistence not tested

T19 remains open until suspend×10 (and ideally reboot) are recorded.