Files
gen1recomp/scripts/lint.sh
T
bryanthaboi c0f4315cd8 Fix Gen 1/2 battle, menu, PC and audio parity gaps; wire luacheck into CI
CLOSES #1484, CLOSES #1486, CLOSES #1513, CLOSES #1517, CLOSES #1556, CLOSES #1564, CLOSES #1567
2026-08-21 19:22:34 -04:00

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#!/usr/bin/env bash
# Static analysis for the engine Lua (config: .luacheckrc).
#
# Complements scripts/test.sh: the tests prove behavior, luacheck catches the
# defects that never run in a green test -- undefined globals/locals (the
# class that hid a music.volume crash: a hook read a `state` that was still
# the nil global), unused values, unreachable code. The .luacheckrc mutes the
# cosmetic categories the codebase lives with, so what prints is worth a look.
#
# scripts/lint.sh full advisory report over every shipped tree
# scripts/lint.sh --gate only the codes CI blocks on (0xx, 1xx, 511)
# scripts/lint.sh src tools lint specific paths
#
# Install once with: luarocks install luacheck
set -uo pipefail
cd "$(dirname "$0")/.."
DEFAULT_PATHS=(main.lua conf.lua src data/scripts mods tools)
GATE=0
if [ "${1:-}" = "--gate" ]; then
GATE=1
shift
fi
if ! command -v luacheck >/dev/null 2>&1; then
echo "luacheck not found on PATH (install: luarocks install luacheck)" >&2
exit 2
fi
if [ "$#" -gt 0 ]; then
PATHS=("$@")
else
PATHS=("${DEFAULT_PATHS[@]}")
fi
if [ "$GATE" = "1" ]; then
exec luacheck "${PATHS[@]}" -q --codes --only 0 1 511
fi
luacheck "${PATHS[@]}"