Files
gen1recomp/tests/engine/battle_move_slot_dashes_bug1343.lua
T

103 lines
3.4 KiB
Lua

-- engine/battle/misc.asm:37 FormatMovesString .printDashLoop
package.path = "./?.lua;./?/init.lua;" .. package.path
love = require("tests.love_stub")
local T = require("tests.harness")
local BattleState = require("src.battle.BattleState")
local Font = require("src.render.Font")
local realDraw, realDrawCode, realDrawBox = Font.draw, Font.drawCode, Font.drawBox
local drawn
local function stubFont()
drawn = {}
Font.draw = function(text, x, y) drawn[#drawn + 1] = { text = text, x = x, y = y } end
Font.drawCode = function() end
Font.drawBox = function() end
end
local function unstubFont()
Font.draw, Font.drawCode, Font.drawBox = realDraw, realDrawCode, realDrawBox
end
-- a mon with fewer than four moves: the remaining rows must be dashes, not
-- simply absent (ipairs used to stop at the last known move).
do
stubFont()
local screen = setmetatable({
phase = "moveSelect",
player = { curMoves = { { id = "TACKLE", pp = 35 } } },
data = { moves = { TACKLE = { name = "TACKLE", pp = 35, type = "NORMAL" } } },
moveIndex = 1, frame = 0,
}, { __index = BattleState })
local ok, err = pcall(function() screen:drawTextArea() end)
T.check(ok, "moveSelect draws without error (" .. tostring(err) .. ")")
local rows = {}
for _, d in ipairs(drawn) do
if d.x == 48 and d.y >= 104 and d.y <= 128 then rows[#rows + 1] = d.text end
end
T.eq(#rows, 4, "all four move rows are drawn, even the unused ones")
T.eq(rows[1], "TACKLE", "the one real move prints its name")
T.eq(rows[2], "-", "an empty slot is a dash")
T.eq(rows[3], "-", "so is the next one")
T.eq(rows[4], "-", "and the last one")
unstubFont()
end
-- a full four-move mon: no dashes anywhere.
do
stubFont()
local screen = setmetatable({
phase = "moveSelect",
player = { curMoves = {
{ id = "TACKLE", pp = 35 }, { id = "GROWL", pp = 40 },
{ id = "TACKLE", pp = 35 }, { id = "GROWL", pp = 40 },
} },
data = { moves = {
TACKLE = { name = "TACKLE", pp = 35, type = "NORMAL" },
GROWL = { name = "GROWL", pp = 40, type = "NORMAL" },
} },
moveIndex = 1, frame = 0,
}, { __index = BattleState })
screen:drawTextArea()
local rows = {}
for _, d in ipairs(drawn) do
if d.x == 48 and d.y >= 104 and d.y <= 128 then rows[#rows + 1] = d.text end
end
T.eq(#rows, 4, "still exactly four rows")
for i, want in ipairs({ "TACKLE", "GROWL", "TACKLE", "GROWL" }) do
T.eq(rows[i], want, "row " .. i .. " keeps its own move name")
end
unstubFont()
end
-- the Mimic menu shares FormatMovesString on the cart, so it gets the same
-- dash treatment.
do
stubFont()
local screen = setmetatable({
phase = "mimicSelect",
mimicMoves = { { id = "TACKLE" }, { id = "GROWL" } },
data = { moves = {
TACKLE = { name = "TACKLE" }, GROWL = { name = "GROWL" },
} },
mimicIndex = 1, frame = 0,
}, { __index = BattleState })
local ok = pcall(function() screen:drawTextArea() end)
T.check(ok, "mimicSelect draws without error")
local rows = {}
for _, d in ipairs(drawn) do
if d.x == 16 and d.y >= 64 and d.y <= 88 then rows[#rows + 1] = d.text end
end
T.eq(rows[1], "TACKLE", "mimic row 1 is the enemy's first move")
T.eq(rows[2], "GROWL", "mimic row 2 is its second")
T.eq(rows[3], "-", "an enemy with fewer than four moves dashes out the rest")
T.eq(rows[4], "-", "including the last row")
unstubFont()
end
T.finish("battle move slot dashes bug 1343")