Files
gen1recomp/mods/examples/example_silly_oak
2026-07-28 06:16:21 -04:00
..
2026-07-27 08:37:11 -04:00
2026-07-27 08:37:11 -04:00
2026-07-27 08:37:11 -04:00
2026-07-27 08:37:11 -04:00
2026-07-27 08:37:11 -04:00
2026-07-27 08:37:11 -04:00

Silly Oak Intro Example

Hooks Oak's NEW GAME speech: extra questions, sprite swaps (Oak, rival, player, MEW, and a custom Toast Kid pic), and answers stored in mod.save.

Try it (play through yourself)

rm -rf mods/example_silly_oak
cp -r mods/examples/example_silly_oak mods/
love .

Then NEW GAME and mash A / pick the menus. Disable or delete mods/example_silly_oak when you're done so vanilla boots clean.

Headless check

luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua

Auto driver (screenshots + save asserts)

rm -rf mods/example_silly_oak
cp -r mods/examples/example_silly_oak mods/
SHOT_DIR=/tmp/silly_oak POKEPORT_IDENTITY=silly_oak_driver_test \
  POKEPORT_DRIVER=tests/drivers/silly_oak_intro_test.lua POKEPORT_SPEED=8 love .

POKEPORT_IDENTITY keeps this run's save out of your normal slot.

What it demonstrates

Seam Where
hooks:wrap("intro.oak_speech.build") main.lua — reshape the step list
mod.ui.insertStepAfter / insertStepBefore main.lua — anchored on vanilla step ids
step kinds say / yesno / choice main.lua
pics: "oak", "rival", "player", pokemon, custom image main.lua
events:on("intro.oak_speech.answered") main.luamod.save
events:on("intro.oak_speech.finished") main.lua