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CLOSES #1483, CLOSES #1610, CLOSES #1615, CLOSES #1646, CLOSES #1649, CLOSES #1651, CLOSES #1653, CLOSES #1656, CLOSES #1683, CLOSES #1685, CLOSES #1686, CLOSES #1687, CLOSES #1688, CLOSES #1689, CLOSES #1690, CLOSES #1693, CLOSES #1694, CLOSES #1695, CLOSES #1696, CLOSES #1702, CLOSES #1704, CLOSES #1705, CLOSES #1706, CLOSES #1707, CLOSES #1708, CLOSES #1710, CLOSES #1711, CLOSES #1712, CLOSES #1713, CLOSES #1716, CLOSES #1717, CLOSES #1718, CLOSES #1719, CLOSES #1720, CLOSES #1721, CLOSES #1725, CLOSES #1732, CLOSES #1745, CLOSES #1748, CLOSES #1749, CLOSES #1751, CLOSES #1754
75 lines
2.2 KiB
Python
75 lines
2.2 KiB
Python
"""Crystal intro-movie and title-screen symbols for the Crystal manifest.
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Gold's title/intro symbols do not exist in Crystal: CrystalIntro is a different
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program with its own asset set (engine/movie/intro.asm:1678-1777) and the title
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composes on the fly with no tilemap (engine/movie/title.asm:364-374).
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"""
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# engine/movie/intro.asm:1678-1777
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INTRO_SYMBOLS = [
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"IntroSuicuneRunGFX",
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"IntroPichuWooperGFX",
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"IntroBackgroundGFX",
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"IntroBackgroundTilemap",
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"IntroBackgroundAttrmap",
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"IntroBackgroundPalette",
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"IntroUnownsGFX",
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"IntroPulseGFX",
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"IntroUnownATilemap",
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"IntroUnownAAttrmap",
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"IntroUnownHITilemap",
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"IntroUnownHIAttrmap",
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"IntroUnownsTilemap",
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"IntroUnownsAttrmap",
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"IntroUnownsPalette",
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"IntroCrystalUnownsGFX",
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"IntroCrystalUnownsTilemap",
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"IntroCrystalUnownsAttrmap",
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"IntroCrystalUnownsPalette",
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"IntroSuicuneCloseGFX",
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"IntroSuicuneCloseTilemap",
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"IntroSuicuneCloseAttrmap",
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"IntroSuicuneClosePalette",
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"IntroSuicuneJumpGFX",
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"IntroSuicuneBackGFX",
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"IntroSuicuneJumpTilemap",
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"IntroSuicuneJumpAttrmap",
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"IntroSuicuneBackTilemap",
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"IntroSuicuneBackAttrmap",
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"IntroSuicunePalette",
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"IntroUnownBackGFX",
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"IntroGrass1GFX",
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"IntroGrass2GFX",
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"IntroGrass3GFX",
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"IntroGrass4GFX",
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]
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# Palette fades that live as local labels inside their scene routines.
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# engine/movie/intro.asm:1189 (fade.pal), :1385-1388 (unown_1.pal / unown_2.pal)
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INTRO_FADE_SYMBOLS = [
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"Intro_Scene24_ApplyPaletteFade.FadePals",
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"Intro_Scene20_AppearUnown.pal1",
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"Intro_Scene20_AppearUnown.pal2",
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"Intro_FadeUnownWordPals.FastFadePalettes",
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"Intro_FadeUnownWordPals.SlowFadePalettes",
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]
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# engine/movie/title.asm:364-374
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TITLE_SYMBOLS = [
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"TitleSuicuneGFX",
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"TitleLogoGFX",
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"TitleCrystalGFX",
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"TitleScreenPalettes",
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]
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# engine/movie/splash.asm:344 -- replaces Gold's GameFreakLogoStarsGFX.
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# The Ditto OBJ palette is a local label (engine/gfx/cgb_layouts.asm:876-893).
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SPLASH_SYMBOLS = [
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"GameFreakDittoGFX",
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"GameFreakDittoPaletteFade",
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"_CGB_GamefreakLogo.GamefreakDittoPalette",
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]
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MOVIE_SYMBOLS = (
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INTRO_SYMBOLS + INTRO_FADE_SYMBOLS + TITLE_SYMBOLS + SPLASH_SYMBOLS)
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