mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-25 15:01:11 +02:00
183 lines
7.6 KiB
Lua
183 lines
7.6 KiB
Lua
-- Gen 2's engine text, the counterpart to Gen 1's data/generated/text.lua.
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--
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-- Gold and Silver had no label-keyed string table at all: the manifests
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-- carried no `text` section, RomExtractorGen2 had no extractText, and
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-- game.data.text was never assigned, so every call through
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-- src/core/RomText.lua fell back to the literal written beside it. These
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-- cover the three halves of closing that: the manifest names the labels and
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-- resolves every one, the decoder emits the runtime name slots rather than
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-- dropping them, and RomText fills those slots.
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--
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-- GOLD_CACHE="..." luajit tests/gen2_rom_text_test.lua
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--
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-- ROM-free apart from the last section, which reads an imported cache's
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-- rom_text.lua and skips cleanly when there is none.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local S = require("tests.harness").suite("gen2 rom text")
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local check, eq = S.check, S.eq
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love = require("tests.love_stub")
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local Json = require("src.link.Json")
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local romText = require("src.core.RomText")
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local function manifest(path)
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local file = assert(io.open(path, "r"))
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local data = assert(Json.decode(file:read("*a")))
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file:close()
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return data
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end
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-- ---- the label list, and that every label resolves ------------------------
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-- A label the list names but the symbol table cannot place would fail the
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-- import at the Dialogue stage rather than at generation time, so the pairing
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-- is asserted here instead.
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for _, edition in ipairs({ "gold", "silver", "crystal" }) do
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local data = manifest("tools/rom_manifest_" .. edition .. ".json")
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local labels = (data.text or {}).labels or {}
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check((data.text or {}).labels ~= nil,
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edition .. " carries a text section")
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check(#labels > 800,
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("%s names %d text labels"):format(edition, #labels))
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local unresolved = {}
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for _, label in ipairs(labels) do
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if not data.symbols[label] then unresolved[#unresolved + 1] = label end
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end
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eq(#unresolved, 0,
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("every %s text label resolves to a symbol (%s)")
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:format(edition, table.concat(unresolved, ", "):sub(1, 60)))
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local named = {}
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for _, label in ipairs(labels) do named[label] = true end
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-- data/text/ also holds keyboard layouts and kana tables. Decoded as text
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-- they come out as keyboard rows, so make_gold_manifest.TEXT_SOURCES leaves
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-- their files out. `BattleText::` is excluded for a different reason: it
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-- is a bank anchor sharing an address with the first real label under it,
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-- and its own comment in the disassembly says so.
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for _, excluded in ipairs({ "NameInputLower", "MailEntry_Uppercase",
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"Dakutens", "Gen1TrainerClassNames", "BattleText" }) do
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check(not named[excluded],
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edition .. " leaves " .. excluded .. " out of the text list")
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end
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end
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-- Gold and Silver describe the same strings; only the addresses move.
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do
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local gold = (manifest("tools/rom_manifest_gold.json").text or {}).labels or {}
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local silver =
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(manifest("tools/rom_manifest_silver.json").text or {}).labels or {}
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eq(#gold, #silver, "Gold and Silver name the same number of labels")
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local mismatch
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for index, label in ipairs(gold) do
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if silver[index] ~= label then mismatch = label; break end
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end
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eq(mismatch, nil, "and the same labels in the same order")
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local crystal =
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(manifest("tools/rom_manifest_crystal.json").text or {}).labels or {}
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check(#crystal > #gold,
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("Crystal names more labels than Gold (%d vs %d)"):format(#crystal, #gold))
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local named = {}
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for _, label in ipairs(gold) do named[label] = true end
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local extra = 0
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for _, label in ipairs(crystal) do
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if not named[label] then extra = extra + 1 end
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end
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check(extra > 0,
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("and %d of them are Crystal-only, so it is not a Gold alias")
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:format(extra))
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end
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-- ---- the gendered player name ---------------------------------------------
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-- ../pokecrystal/constants/charmap.asm:6 <PLAY_G> ($14),
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-- ../pokecrystal/home/text.asm:243,380 PlaceGenderedPlayerName
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do
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local Extractor = require("src.import.RomExtractorGen2")
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local charmap = manifest("tools/rom_manifest_crystal.json").charmap
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local function decode(edition, bytes)
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local rom = {}
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function rom:byte(_, address) return bytes[address] or 0x50 end
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function rom:word(_, address)
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return (bytes[address] or 0) + (bytes[address + 1] or 0) * 0x100
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end
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local extractor = setmetatable({ rom = rom, edition = edition }, Extractor)
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return extractor:decodeGen2Text(0, 0, charmap)
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end
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local H, i, comma, space, bang = 0x87, 0xa8, 0xf4, 0x7f, 0xe7
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local inString = { [0] = 0x00, H, i, comma, space, 0x14, bang, 0x57 }
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eq(decode("crystal", inString), "Hi, {PLAYER}!",
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"an in-string $14 decodes as the player's name")
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eq(decode("gold", inString), "Hi, !",
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"and only on Crystal, which is the only edition that writes one")
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local command = { [0] = 0x14, 0x03, 0x00, H, i, 0x57 }
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eq(decode("crystal", command), "{STRBUF}Hi",
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"a $14 outside a string is still TX_STRINGBUFFER and eats its buffer id")
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end
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-- ---- the slots RomText fills ----------------------------------------------
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-- decodeGen2Text emits {USER}, {TARGET} and {ENEMY} for the three names
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-- PlaceMoveUsersName / PlaceMoveTargetsName / PlaceEnemysName write at
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-- runtime (home/text.asm:302, :307, :327). Dropped, the line printed with a
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-- hole where the name belongs.
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do
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local data = { text = {
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SubTookDamageText = "The SUBSTITUTE\ntook damage for\v{TARGET}!",
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WantsToBattleText = "{ENEMY}\nwants to battle!",
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ConfusedNoMoreText = "{USER}'s\nconfused no more!",
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SuperEffectiveText = "It's super-\neffective!",
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} }
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eq(romText(data, "SubTookDamageText", "fallback", "GEODUDE"),
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"The SUBSTITUTE\ntook damage for\vGEODUDE!",
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"a {TARGET} slot takes the name the caller passes")
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eq(romText(data, "WantsToBattleText", "fallback", "FALKNER"),
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"FALKNER\nwants to battle!", "and so does {ENEMY}")
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eq(romText(data, "ConfusedNoMoreText", "fallback", "CYNDAQUIL"),
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"CYNDAQUIL's\nconfused no more!", "and {USER}")
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eq(romText(data, "SuperEffectiveText", "It's super effective!"),
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"It's super-\neffective!",
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"a line with no slot comes back as the cart wrote it")
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eq(romText(data, "NoSuchLabel", "the engine's own wording"),
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"the engine's own wording",
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"and a label the cache does not carry falls back")
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end
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-- ---- against a real imported cache ----------------------------------------
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do
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local cache = os.getenv("GOLD_CACHE")
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if not cache then
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local home = os.getenv("HOME") or ""
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cache = home .. "/Library/Application Support/LOVE/gold-dev/gold"
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end
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local path = cache .. "/data/generated/rom_text.lua"
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local file = io.open(path, "r")
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if not file then
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print(" (skipped: no rom_text.lua at " .. path .. ")")
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else
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file:close()
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local texts = assert(loadfile(path))()
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check(next(texts) ~= nil, "the imported cache carries strings")
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-- Wording taken from pokegold's data/text/battle.asm, with \n for `line`
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-- and \v for `cont`, which is what RomExtractorGen2 decodes those to.
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eq(texts.SuperEffectiveText, "It's super-\neffective!",
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"SuperEffectiveText comes off the cart hyphenated and broken")
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eq(texts.NotVeryEffectiveText, "It's not very\neffective…",
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"NotVeryEffectiveText ends on the ellipsis glyph")
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eq(texts.StartPerishText, "Both POKéMON will\nfaint in 3 turns!",
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"StartPerishText names both sides")
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eq(texts.ButItFailedText, "But it failed!", "and a one-row line is one row")
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eq(texts.SubTookDamageText, "The SUBSTITUTE\ntook damage for\v{TARGET}!",
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"SpikesText's neighbour keeps its cont row and its target slot")
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eq(texts.PlayerHitTimesText, "Hit {NUM} times!",
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"a text_decimal reads back as {NUM}")
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end
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end
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S.finish()
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