mirror of
https://github.com/bryanthaboi/gen1recomp.git
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76 lines
3.0 KiB
Lua
76 lines
3.0 KiB
Lua
-- Pewter City flavor dialogue (pokered/scripts/PewterCity.asm).
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-- PewterCity_TextPointers text_asm bodies for the SUPER_NERD1 museum
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-- guide, SUPER_NERD2 garden nerd, and the leaving-east YOUNGSTER.
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--
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-- The escort choreography (SUPER_NERD1 walking the player to the
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-- museum, YOUNGSTER walking the player to the gym) is scripted NPC
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-- movement + a wPewterCityCurScript state machine that steers the
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-- player off-map; that part is already covered on this map by
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-- story5.lua's onStep gate (walks the player back a step at the
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-- east exit before EVENT_BEAT_BROCK). Here we only port the real
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-- YES/NO-branched flavor text these NPCs speak when talked to.
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local M = {}
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local function text(game) return game.data.text end
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local function push(game, s, done)
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local TextBox = require("src.render.TextBox")
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game.stack:push(TextBox.new(game, s, done))
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end
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local function ask(game, s, cb)
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local ChoiceBox = require("src.ui.ChoiceBox")
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push(game, s, function() game.stack:push(ChoiceBox.new(game, cb)) end)
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end
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M.PEWTER_CITY = {
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talk = {
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-- PewterCitySuperNerd1Text (scripts/PewterCity.asm): asks if you
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-- checked out the museum; YES -> fossils comment, NO -> "you have
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-- to go" (which in pokered also kicks off the escort script).
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TEXT_PEWTERCITY_SUPER_NERD1 = function(game, ow, npc, done)
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local t = text(game)
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ask(game, t._PewterCitySuperNerd1DidYouCheckOutMuseumText
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or "Did you check out\nthe MUSEUM?", function(yes)
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if yes then
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push(game, t._PewterCitySuperNerd1WerentThoseFossilsAmazingText
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or "Weren't those\nfossils from MT.\nMOON amazing?", done)
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else
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push(game, t._PewterCitySuperNerd1YouHaveToGoText
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or "Really?\nYou absolutely\nhave to go!", done)
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end
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end)
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end,
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-- PewterCitySuperNerd2Text (scripts/PewterCity.asm): asks if you
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-- know what he's doing; YES -> "that's right", NO -> reveals he's
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-- spraying Repel to keep Pokemon out of his garden.
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TEXT_PEWTERCITY_SUPER_NERD2 = function(game, ow, npc, done)
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local t = text(game)
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ask(game, t._PewterCitySuperNerd2DoYouKnowWhatImDoingText
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or "Psssst!\nDo you know what\nI'm doing?", function(yes)
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if yes then
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push(game, t._PewterCitySuperNerd2ThatsRightText
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or "That's right!\nIt's hard work!", done)
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else
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push(game, t._PewterCitySuperNerd2ImSprayingRepelText
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or "I'm spraying REPEL\nto keep POKéMON\nout of my garden!", done)
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end
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end)
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end,
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-- PewterCityYoungsterText (scripts/PewterCity.asm): the "follow
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-- me" line the youngster says when the player is stopped from
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-- leaving Pewter east before beating Brock; the actual gate/step
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-- block is handled by story5.lua's onStep for this map.
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TEXT_PEWTERCITY_YOUNGSTER = function(game, ow, npc, done)
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local t = text(game)
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push(game, t._PewterCityYoungsterYoureATrainerFollowMeText
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or "You're a trainer\nright? BROCK's\nlooking for new\nchallengers!\nFollow me!", done)
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end,
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},
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}
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return M
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