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126 lines
5.2 KiB
Lua
126 lines
5.2 KiB
Lua
-- Eye check on the enemy pic in the Mt Moon Jessie & James fight (#439).
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-- pokeyellow home/trainers2.asm:36-50 IsFightingJessieJames points
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-- wTrainerPicPointer at JessieJamesPic when ROCKET fights with wTrainerNo
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-- >= $2a, leaving GetTrainerName alone. Needs a Yellow cache re-imported
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-- after #439. No POKEPORT_SPEED: the theme sting rides the audio clock.
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-- POKEPORT_VERSION=yellow POKEPORT_DRIVER=tests/drivers/jj_battle_pic_bug439_test.lua POKEPORT_IDENTITY=bug439 POKEPORT_TOUCH=0 love .
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return function(game)
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local U = dofile("tests/drivers/util.lua")
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local Pokemon = require("src.pokemon.Pokemon")
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local BattleState = require("src.battle.BattleState")
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local GameVersion = require("src.core.GameVersion")
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local CacheFs = require("src.import.CacheFs")
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local DIR = os.getenv("SHOT_DIR") or "/tmp/shots"
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-- pokeyellow data/maps/objects/MtMoonB2F.asm parks JESSIE at (9, 3) and
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-- JAMES at (9, 4); MtMoonB2FScript's coordinate trigger is the (3, 5) tile
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-- west of them, reachable from (3, 6) once a fossil is in the bag.
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local MAP = "MT_MOON_B2F"
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local TRIGGER = { x = 3, y = 5 }
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local BEAT = "EVENT_BEAT_MT_MOON_3_JESSIE_JAMES"
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local function check(label, ok)
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U.log(ok and "PASS" or "FAIL", label)
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return ok
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end
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-- ---- what the eye cannot check -----------------------------------------
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local opts = game.save.options or {}
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local sfxVol = opts.sfxVol or 7
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if sfxVol == 0 then
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U.log("FAIL sfx volume is 0: the theme sting that opens the ambush is")
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U.log(" silent, so the scene's audio half cannot be judged. Set SFX")
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U.log(" to 7 in OPTION first.")
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end
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check(("sfx volume %d"):format(sfxVol), sfxVol > 0)
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check("running Yellow", GameVersion.isYellow())
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local trainer = game.data.trainers.OPP_ROCKET
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check("OPP_ROCKET is in the trainer table", trainer ~= nil)
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trainer = trainer or {}
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check("the name is still ROCKET, as GetTrainerName leaves it",
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trainer.name == "ROCKET")
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-- a Yellow cache built before #439 has no duo pic at all, and every check
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-- below it would then be measuring the old grunt-only behaviour
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if not trainer.picJessieJames then
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U.log("FAIL the Yellow cache predates #439: no duo pic was extracted.")
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U.log(" Re-import the Yellow ROM from the launcher, then run again.")
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end
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check("the cache carries a duo pic", trainer.picJessieJames ~= nil)
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if trainer.picJessieJames then
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check("the duo pic file is on the read path",
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CacheFs.exists(trainer.picJessieJames)
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or love.filesystem.getInfo(trainer.picJessieJames) ~= nil)
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end
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local picked = BattleState.trainerPicPath(game.data, trainer, "OPP_ROCKET", 42)
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U.log("pic:", tostring(picked))
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check("party 42 selects the duo pic", picked == trainer.picJessieJames)
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check("a lone grunt party still selects the class pic",
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BattleState.trainerPicPath(game.data, trainer, "OPP_ROCKET", 3) == trainer.pic)
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-- ---- reach the ambush ---------------------------------------------------
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-- one strong mon so the fight is survivable if the reader plays it out
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game.save.party = { Pokemon.new(game.data, "MEWTWO", 100) }
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game.save.flags[BEAT] = nil
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game.save.flags.EVENT_GOT_HELIX_FOSSIL = true
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U.teleport(game, MAP, TRIGGER.x, TRIGGER.y + 1, "up")
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local ow = game.overworld
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U.hold(game, "up", 20)
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U.wait(10)
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if not ow.runner:isRunning() then
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-- a map or mod edit blocked the approach from below: come down onto the
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-- trigger from whichever free walkable neighbour is left
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local sides = {
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{ 0, -1, "down" }, { 1, 0, "left" }, { -1, 0, "right" },
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}
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for _, s in ipairs(sides) do
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local cx, cy = TRIGGER.x + s[1], TRIGGER.y + s[2]
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if ow.map:isWalkableCell(cx, cy) and not ow:npcAtCell(cx, cy) then
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U.log("approach from below failed, stepping in from", cx, cy)
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U.teleport(game, MAP, cx, cy, s[3])
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ow = game.overworld
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U.hold(game, s[3], 20)
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U.wait(10)
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if ow.runner:isRunning() then break end
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end
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end
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end
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check("the ambush script is running", ow.runner:isRunning())
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U.shot(game, DIR .. "/jj439_0_trigger.png")
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-- A-mash the motto and the challenge line until the battle is pushed, then
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-- stop: the trainer pic stays up until the intro text is dismissed
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local battle = nil
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for _ = 1, 1200 do
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local top = game.stack:top()
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if getmetatable(top) == BattleState then
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battle = top
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break
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end
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U.tap(game, "a")
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U.wait(3)
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end
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check("the ambush opened a battle", battle ~= nil)
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if battle then
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for _ = 1, 240 do
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if battle.showEnemyTrainer and (battle.introSlide or 0) <= 0 then break end
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U.wait(1)
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end
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check("the enemy trainer pic is on screen", battle.showEnemyTrainer == true)
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U.shot(game, DIR .. "/jj439_1_intro.png")
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U.wait(40)
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U.shot(game, DIR .. "/jj439_2_intro_late.png")
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U.log("intro text:", tostring(battle.introText))
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end
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U.log("Both intro shots must show the two-character duo pic: a woman on the")
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U.log("left and a man on the right, one 7x7 pic, no Meowth -- not the single")
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U.log("crouching ROCKET grunt. The name in the intro line stays ROCKET.")
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U.log("The theme under the trigger shot is Music_MeetJessieJames.")
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while true do
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coroutine.yield()
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end
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end
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