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* pop up a fake save * add CI to dev branch * Make ROM-free test tiers actually run on Windows (#267) Suite discovery, the extension-point catalog scan, mod test-dir pickup, and the meta-coverage corpus all shelled out to ls/find/test -d, which do not exist in cmd.exe. Every listing came back empty on Windows, so tiers ran 0 suites and still reported ALL TESTS PASSED. Add portable probes to tests/fs_io.lua (same Unix commands on Linux/macOS; dir /b and a shell-free rename-self existence check on Windows) and rewire the four call sites to them. 15/15 engine suites and 2/2 modkit suites now genuinely run and pass on Windows. Fixes #266 Co-authored-by: johnjohto <johnjohto@users.noreply.github.com> * intro api upgrade (#294) * intro api upgrade * api updates * fix tests * updated templates * android fixes for mods and saves (#297) * Android SCALING fixes (#298) * android fixes for mods and saves * perhaps this is the true scaling android issue fix --------- Co-authored-by: johnjohto <johtoboy@atomicmail.io> Co-authored-by: johnjohto <johnjohto@users.noreply.github.com>
1.3 KiB
1.3 KiB
Silly Oak Intro Example
Hooks Oak's NEW GAME speech: extra questions, sprite swaps (Oak, rival,
player, MEW, and a custom Toast Kid pic), and answers stored in mod.save.
Try it (play through yourself)
rm -rf mods/example_silly_oak
cp -r mods/examples/example_silly_oak mods/
love .
Then NEW GAME and mash A / pick the menus. Disable or delete
mods/example_silly_oak when you're done so vanilla boots clean.
Headless check
luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
Auto driver (screenshots + save asserts)
rm -rf mods/example_silly_oak
cp -r mods/examples/example_silly_oak mods/
SHOT_DIR=/tmp/silly_oak POKEPORT_IDENTITY=silly_oak_driver_test \
POKEPORT_DRIVER=tests/drivers/silly_oak_intro_test.lua POKEPORT_SPEED=8 love .
POKEPORT_IDENTITY keeps this run's save out of your normal slot.
What it demonstrates
| Seam | Where |
|---|---|
hooks:wrap("intro.oak_speech.build") |
main.lua — reshape the step list |
mod.ui.insertStepAfter / insertStepBefore |
main.lua — anchored on vanilla step ids |
step kinds say / yesno / choice |
main.lua |
pics: "oak", "rival", "player", pokemon, custom image |
main.lua |
events:on("intro.oak_speech.answered") |
main.lua → mod.save |
events:on("intro.oak_speech.finished") |
main.lua |