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44 lines
1.7 KiB
Lua
44 lines
1.7 KiB
Lua
-- SS Anne kitchen cook flavor dialogue.
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-- pokered/scripts/SSAnneKitchen.asm SSAnneKitchenCook7Text
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local function push(game, s, done)
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local TextBox = require("src.render.TextBox")
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game.stack:push(TextBox.new(game, s, done))
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end
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return {
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SS_ANNE_KITCHEN = {
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talk = {
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-- pokered/scripts/SSAnneKitchen.asm SSAnneKitchenCook7Text (text_asm):
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-- always shows the "main course is" lead-in
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-- (_SSAnneKitchenCook7MainCourseIsText), then rolls hRandomAdd to
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-- pick the dish: bit 7 set (~50%) -> Salmon du Salad, else bit 4
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-- set (~25%) -> Eels au Barbecue, else (~25%) -> Prime Beef Steak.
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-- The three dish texts (SSAnneKitchenCook7SalmonDuSaladText /
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-- ...EelsAuBarbecueText / ...PrimeBeefSteakText) aren't extracted
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-- into data/generated/text.lua (no leading underscore in
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-- pokered/text/SSAnneKitchen.asm), so their literal strings are
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-- ported here verbatim.
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TEXT_SSANNEKITCHEN_COOK7 = function(game, ow, npc, done)
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local t = game.data.text
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push(game, t._SSAnneKitchenCook7MainCourseIsText
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or "Er-hem! Indeed I\nam le CHEF!\fLe main course is", function()
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local roll = math.random(1, 4)
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local dish
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if roll <= 2 then
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-- bit 7 of hRandomAdd set (~50%)
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dish = "Salmon du Salad!\fLes guests may\ngripe it's fish\vagain, however!"
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elseif roll == 3 then
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-- bit 4 set, bit 7 clear (~25%)
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dish = "Eels au Barbecue!\fLes guests will\nmutiny, I fear."
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else
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-- neither bit set (~25%)
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dish = "Prime Beef Steak!\fBut, have I enough\nfillets du beef?"
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end
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push(game, dish, done)
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end)
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end,
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},
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},
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}
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