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35 lines
1.2 KiB
Lua
35 lines
1.2 KiB
Lua
-- Route 18 Gate, 2F (pokered/scripts/Route18Gate2F.asm)
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--
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-- The two binocular signs only show their flavor text when the player
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-- is facing up when they interact with them (GateUpstairsScript_
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-- PrintIfFacingUp checks wSpritePlayerStateData1FacingDirection ==
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-- SPRITE_FACING_UP; if not, it silently ends the text script without
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-- printing anything). TEXT_ROUTE18GATE2F_YOUNGSTER (the in-game trade)
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-- is skipped here: it's the generic DoInGameTradeDialogue path already
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-- covered by the shared `trade` command/example, not map-specific logic.
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local M = {}
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local function printIfFacingUp(label)
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return function(game, ow, npc, done)
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if ow.player.facing ~= "up" then
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done()
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return
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end
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local TextBox = require("src.render.TextBox")
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local t = game.data.text
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game.stack:push(TextBox.new(game, t[label] or "", done))
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end
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end
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M.ROUTE_18_GATE_2F = {
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talk = {
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-- Route18Gate2FLeftBinocularsText: text_far _Route18Gate2FLeftBinocularsText
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TEXT_ROUTE18GATE2F_LEFT_BINOCULARS = printIfFacingUp("_Route18Gate2FLeftBinocularsText"),
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-- Route18Gate2FRightBinocularsText: text_far _Route18Gate2FRightBinocularsText
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TEXT_ROUTE18GATE2F_RIGHT_BINOCULARS = printIfFacingUp("_Route18Gate2FRightBinocularsText"),
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},
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}
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return M
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