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55 lines
2.1 KiB
Lua
55 lines
2.1 KiB
Lua
-- Museum 1F flavor dialogue (pokered scripts/Museum1F.asm).
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-- TEXT_MUSEUM1F_SCIENTIST1 and TEXT_MUSEUM1F_OLD_AMBER are already
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-- handled in data/scripts/story2.lua (M.MUSEUM_1F, the ticket-gate
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-- onStep + amber-pickup talk handler) -- not re-ported here.
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return {
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MUSEUM_1F = {
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talk = {
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-- Museum1FGamblerText: plain text_asm, single text_far line.
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TEXT_MUSEUM1F_GAMBLER = {
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{ "face_player" },
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{ "show_text", "_Museum1FGamblerText" },
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},
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-- Museum1FScientist2Text: CheckEvent EVENT_GOT_OLD_AMBER branch.
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-- Not yet gotten -> pitch text, GiveItem OLD_AMBER (bag-full
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-- refusal -> YouDontHaveSpaceText, no flag/received text), on
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-- success SetEvent + predef HideObject (TOGGLE_OLD_AMBER, so the
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-- OLD_AMBER sprite object on this map also disappears) +
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-- ReceivedOldAmberText. Already gotten -> GetTheOldAmberCheckText.
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TEXT_MUSEUM1F_SCIENTIST2 = function(game, ow, npc, done)
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local TextBox = require("src.render.TextBox")
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local Commands = require("src.script.Commands")
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local t = game.data.text
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local function say(label, cb)
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game.stack:push(TextBox.new(game, t[label] or label, cb))
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end
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if game.save.flags.EVENT_GOT_OLD_AMBER then
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say("_Museum1FScientist2GetTheOldAmberCheckText", done)
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return
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end
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say("_Museum1FScientist2TakeThisToAPokemonLabText", function()
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if not require("src.inventory.Bag").add(game.save, "OLD_AMBER", 1) then
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say("_Museum1FScientist2YouDontHaveSpaceText", done)
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return
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end
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game.save.flags.EVENT_GOT_OLD_AMBER = true
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Commands.hide_object({ save = game.save, overworld = ow, game = game },
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"MUSEUM_1F", "MUSEUM1F_OLD_AMBER")
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require("src.core.Sound").play(game.data, "Get_Item1")
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say("_Museum1FScientist2ReceivedOldAmberText", done)
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end)
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end,
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-- Museum1FScientist3Text: plain text_asm, single text_far line.
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TEXT_MUSEUM1F_SCIENTIST3 = {
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{ "face_player" },
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{ "show_text", "_Museum1FScientist3Text" },
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},
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},
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},
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}
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