if not _G.love then _G.love = { audio = { newSource = function() return { stop = function() end, play = function() end, setVolume = function() end } end } } end local SurfingMinigame = require("src.ui.SurfingMinigame") local function assert_eq(got, want, msg) if got ~= want then error(string.format("%s: got %s, want %s", msg or "assertion failed", tostring(got), tostring(want))) end end local function assert_true(cond, msg) if not cond then error(string.format("%s: expected true", msg or "assertion failed")) end end -- Mock game environment local mockInput = { keysDown = {}, keysPressed = {}, isDown = function(self, k) return not not self.keysDown[k] end, wasPressed = function(self, k) return not not self.keysPressed[k] end, } local mockGame = { save = { surfingHighScore = 1000 }, input = mockInput, stack = { items = {}, pop = function(self) table.remove(self.items) end, push = function(self, item) table.insert(self.items, item) end, }, data = { audio = { sfx = {} } }, } print("Running SurfingMinigame unit tests...") -- Test 1: Initialization local mg = SurfingMinigame.new(mockGame) assert_eq(mg.hp, 6000, "Initial HP must be 6000 (60.00s)") assert_eq(mg.speed, 0.25, "Initial speed must be 0.25") assert_eq(mg.distance, 0, "Initial distance must be 0") assert_eq(mg.routine, 0, "Initial routine must be ROUTINE_START_GAME (0)") assert_eq(mg.pikaState, 0, "Initial Pikachu state must be PIKA_STATE_RIDING (0)") print("✓ Initial state test passed") -- Test 2: Start banner transition to RunGame for _ = 1, 40 do mg:update() end assert_eq(mg.routine, 1, "Routine should advance to ROUTINE_RUN_GAME (1)") print("✓ Start banner transition test passed") -- Test 3: Automatic acceleration and HP countdown local initialSpeed = mg.speed local initialHp = mg.hp mg:update() assert_true(mg.speed > initialSpeed, "Pikachu should automatically accelerate while riding") assert_eq(mg.hp, initialHp - 1, "HP should decrease by 1 each frame") print("✓ Auto acceleration and HP countdown test passed") -- Test 4: Landing Evaluation Matrix mg.frameSet = 5 assert_eq(mg:evaluateLanding(), "rough", "Angle 5 on open water should be rough landing") mg.frameSet = 6 assert_eq(mg:evaluateLanding(), "hard", "Angle 6 on open water should be hard landing") mg.frameSet = 4 assert_eq(mg:evaluateLanding(), "clean", "Angle 4 (flat) on open water should be clean landing") mg.frameSet = 1 assert_eq(mg:evaluateLanding(), "wipeout", "Angle 1 on open water should be wipeout") for f = 8, 14 do mg.frameSet = f assert_eq(mg:evaluateLanding(), "wipeout", "Upside-down frame " .. f .. " must be wipeout") end print("✓ Landing evaluation matrix test passed (including upside-down frames 8..14)") -- Test 5: Stunt Scoring mg.radnessMeter = 1 mg.trickFlags = 1 mg.radness = 0 mg:calculateStuntPoints() assert_eq(mg.radness, 50, "Single flip should award +50 radness points") mg.radnessMeter = 2 mg.trickFlags = 1 mg.radness = 0 mg:calculateStuntPoints() assert_eq(mg.radness, 150, "Double flip (same direction) should award +150 points") mg.radnessMeter = 3 mg.trickFlags = 1 mg.radness = 0 mg:calculateStuntPoints() assert_eq(mg.radness, 350, "Triple flip (same direction) should award +350 points") mg.radnessMeter = 2 mg.trickFlags = 3 mg.radness = 0 mg:calculateStuntPoints() assert_eq(mg.radness, 180, "Double flip (mixed) should award +180 points") mg.radnessMeter = 3 mg.trickFlags = 3 mg.radness = 0 mg:calculateStuntPoints() assert_eq(mg.radness, 500, "Triple flip (mixed) should award +500 points") print("✓ Stunt scoring calculation test passed") -- Test 6: Non-fatal wipeout crash recovery mg.pikaState = 3 -- PIKA_STATE_CRASHED mg.crashTimer = 96 mg.speed = 0.25 for _ = 1, 95 do mg:update() assert_eq(mg.pikaState, 3, "Pikachu should remain in crashed state during timer") end mg:update() assert_eq(mg.pikaState, 0, "Pikachu should recover and return to PIKA_STATE_RIDING after 96 frames") print("✓ Wipeout crash recovery test passed") -- Test 7: Results tally countdown sequence mg.routine = 7 -- ROUTINE_WRITE_TOTAL mg.hp = 100 mg.radness = 200 mg.totalScore = 0 mg.routineTimer = 1 mg:update() assert_eq(mg.routine, 8, "Routine should advance to ROUTINE_ADD_HP_TOTAL (8)") while mg.routine == 8 do mg:update() end assert_eq(mg.hp, 0, "HP should be tallied down to 0") assert_eq(mg.totalScore, 100, "Total score should include 100 from HP") assert_eq(mg.routine, 9, "Routine should advance to ROUTINE_ADD_RAD_TOTAL (9)") while mg.routine == 9 do mg:update() end assert_eq(mg.radness, 0, "Radness should be tallied down to 0") assert_eq(mg.totalScore, 300, "Total score should be 300 (100 HP + 200 Radness)") assert_eq(mg.routine, 10, "Routine should advance to ROUTINE_WAIT_LAST (10)") print("✓ Results tally countdown test passed") print("All SurfingMinigame unit tests passed successfully!")