-- Visual acceptance driver for WIDE + FILL + EXTENDED + WHITE. -- The full physical-window backing remains white while the four battle HUD -- panels move to their approved window anchors. return function(game) local U = dofile("tests/drivers/util.lua") local DIR = os.getenv("SHOT_DIR") or "/tmp/shots" local BattleState = require("src.battle.BattleState") local Pokemon = require("src.pokemon.Pokemon") love.window.setMode(2048, 1152, { resizable = true }) U.wait(3) local options = game.save.options options.battleLayout = "wide" options.battleFit = "fill" options.battleHud = "extended" options.battleBg = "white" game.save.party = { Pokemon.new(game.data, "PIKACHU", 100) } U.teleport(game, "ROUTE_1", 5, 5, "down") U.wait(60) local battle = BattleState.newWild(game, "PIDGEY", 3, { onFinish = function() end }) game.overworld:pushBattle(battle) U.wait(360) battle.introSlide = 0 battle.introBalls = nil battle.showEnemyTrainer = false battle.showPlayerBack = false battle.enemySendingOut = false battle.sendingOut = false battle.phase = "menu" battle.menuIndex = 1 U.wait(2) assert(battle:extendedHUD(), "FILL/WHITE activates the approved extended HUD") assert(not battle:extendedWorldHUD(), "FILL/WHITE does not use FIXED's paper band") local path = DIR .. "/fill_extended_white_separate_layer.png" os.remove(path) local ok = U.shot(game, path) love.window.setMode(960, 540, { resizable = true }) U.wait(5) local smallPath = DIR .. "/fill_extended_white_small_16x9.png" os.remove(smallPath) ok = U.shot(game, smallPath) and ok love.window.setMode(2048, 1152, { resizable = true }) U.wait(5) local NamingScreen = require("src.ui.NamingScreen") game.stack:push(NamingScreen.new(game, { title = "NICKNAME?", maxLen = 10, onDone = function() end, })) U.wait(5) local overlayPath = DIR .. "/fill_extended_white_naming_overlay.png" os.remove(overlayPath) ok = U.shot(game, overlayPath) and ok U.log(ok and "FILL_EXTENDED_WHITE_PASS" or "FILL_EXTENDED_WHITE_FAIL") love.event.quit(ok and 0 or 1) end