-- FIX_TACKLE doubles as constants.fallbackMove, the move-slot repair floor return { FIX_TACKLE = { id = "FIX_TACKLE", index = 1, name = "FIX TACKLE", type = "NORMAL", power = 40, accuracy = 100, pp = 35, effect = "NO_ADDITIONAL_EFFECT", }, FIX_SCRATCH = { id = "FIX_SCRATCH", index = 2, name = "FIX SCRATCH", type = "NORMAL", power = 40, accuracy = 100, pp = 35, effect = "NO_ADDITIONAL_EFFECT", }, FIX_EMBERISH = { id = "FIX_EMBERISH", index = 3, name = "FIX EMBER", type = "FIRE", power = 40, accuracy = 100, pp = 25, effect = "BURN_SIDE_EFFECT1", }, FIX_CUT = { id = "FIX_CUT", index = 4, name = "FIX CUT", type = "NORMAL", power = 50, accuracy = 95, pp = 30, effect = "NO_ADDITIONAL_EFFECT", }, }