# Android (love-android 11.5a) `mobile/android/` is a **vendored copy** of [love2d/love-android](https://github.com/love2d/love-android) at tag **11.5a** (matches `conf.lua` `t.version = "11.5"`), tracked directly in this repo, no git submodules involved. Nested `love` sources live at `mobile/android/love/src/jni/love` (also vendored). Build outputs (`app/build/`, `love/build/`, `.gradle/`, `local.properties`) stay gitignored. ## Refreshing the vendored tree To pick up a newer love-android release, replace the tree and re-vendor: ```bash rm -rf mobile/android git clone --depth 1 --branch --recurse-submodules --shallow-submodules \ https://github.com/love2d/love-android.git mobile/android rm -rf mobile/android/.git mobile/android/love/src/jni/love/.git \ mobile/android/.gitmodules ``` `scripts/build_android.sh` re-applies project branding on every run (`gradle.properties` app id / name / portrait, plus permission trims), so a refresh is safe, just rebuild. ## Build ```bash # Debug APK (default Android debug keystore) scripts/build_android.sh # Release APK (signing is manual, see below) scripts/build_android.sh --release # Zip game.love + branding only (no Android SDK required) scripts/build_android.sh --package-only ``` Or via `scripts/build.sh android`. The embedded `game.love` deliberately excludes `data/generated/`, `assets/generated/`, and any ROM. It contains the first-boot Lua importer and `tools/rom_manifest.json`. The current importer has desktop file pickers only. A production Android release still needs a Storage Access Framework handoff that passes the chosen ROM to LÖVE; the APK packaging itself is data-free. ### SDK / NDK love-android 11.5a expects: - **JDK 17** - Android SDK with **API 34** - NDK **25.2.9519653** (Apple Silicon host supported) Set `ANDROID_SDK_ROOT` (or `ANDROID_HOME`), or let the script write `local.properties` when it finds `~/Library/Android/sdk`. Gradle flavor used: **`embedNoRecord`** (game fused into the APK, no microphone). - Debug task: `assembleEmbedNoRecordDebug` - Release task: `assembleEmbedNoRecordRelease` APKs land under `app/build/outputs/apk/embedNoRecord/{debug,release}/`. `scripts/build_android.sh` also copies the built APK(s) to `dist/android/{debug,release}/`. ### Payload path `app/src/embed/assets/game.love` - zip of `main.lua`, `conf.lua`, `src/`, `data/`, `assets/`, and `tools/rom_manifest.json`. Generated game data, scripts, tests, and mobile build sources are excluded. ## Branding (applied by the build script) | Setting | Value | | --- | --- | | `app.application_id` | `com.theboisclub.pokemonred` | | `app.name` | Pokemon Red | | `app.orientation` | `portrait` | | Permissions | INTERNET / RECORD_AUDIO / WRITE_EXTERNAL_STORAGE stripped; VIBRATE + BLUETOOTH kept | ## Signing - **Debug**: default Android debug keystore (no setup). - **Release**: out-of-band. Create a keystore yourself and wire it into `app/build.gradle`, **do not commit keystores or passwords**. Example (placeholder only): ```bash keytool -genkey -v -keystore /path/to/pokemonred-release.jks \ -alias pokemonred -keyalg RSA -keysize 2048 -validity 10000 ```