#ifndef GEN1_OTA_UI_H #define GEN1_OTA_UI_H #ifdef __cplusplus extern "C" { #endif /* Framebuffer UI matching the in-game launcher look (black + RGB rail + * flat semantic buttons). Silent by default — only call when user-facing. */ /* Returns 1 = update, 0 = skip / play installed. */ int ota_ui_prompt_update(const char *installed, const char *latest); /* Status screen (download / install). Redraws each call. */ void ota_ui_show_status(const char *title, const char *detail); /* Progress 0..1; detail optional. */ void ota_ui_show_progress(const char *title, const char *detail, float progress01); /* Error / info + wait for B. */ void ota_ui_alert(const char *title, const char *line1, const char *line2); /* User-friendly error with optional technical detail and installed-version footer. */ void ota_ui_alert_error(const char *title, const char *friendly, const char *technical, const char *installed_version); /* Missing game install screen; wait for +. */ void ota_ui_missing_game(void); /* Tear down framebuffer if active. Safe to call when UI never opened. */ void ota_ui_shutdown(void); #ifdef __cplusplus } #endif #endif