-- UnownWords:draw already routed its tile art through GbcPalette.with, but -- drew the frame around it with a plain Font.drawBox, so the puzzle's own -- glyphs picked up a selected COLORS palette while the box border stayed -- white/black, the same shape of gap gen2_textbox_palette_test.lua found -- in TextBox.lua. Fixed by routing the box through Chrome.paletteBox. package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.harness") love = require("tests.love_stub") require("src.core.Logger").warn = function() end local GbcPalette = require("src.render.GbcPalette") local UnownWords = require("src.world.gen2.UnownWords") GbcPalette.available = function() return true end GbcPalette.setCustomRamp({ { 255, 0, 255 }, { 200, 0, 200 }, { 100, 0, 100 }, { 0, 0, 0 } }) local calls local function spy(name) local original = GbcPalette[name] GbcPalette[name] = function(...) calls[name] = (calls[name] or 0) + 1 return original(...) end end -- data/events/unown_walls.asm:15 MenuHeaders_UnownWalls's ESCAPE row, the -- same fixture tests/gen2_unown_words_test.lua uses for boxRect. local ESCAPE_WALL = { x1 = 3, y1 = 4, x2 = 16, y2 = 9, chars = { 0x08, 0x44, 0x04, 0x00, 0x2e, 0x08 } } do calls = {} spy("resolve"); spy("use"); spy("with") -- no opts.world -> :tileset() returns nil -> draw() exits right after the -- box, isolating the box's own palette seam from the tile-art body wrap local words = UnownWords.new({}, { wall = ESCAPE_WALL }) words:draw() T.check((calls.resolve or 0) > 0 or (calls.use or 0) > 0 or (calls.with or 0) > 0, "Unown wall box reaches the GbcPalette seam") end T.finish()