name: Feature request description: Ask for something new, or a change to how something already works. labels: ["enhancement"] body: - type: markdown attributes: value: | "Can we add X" on its own is hard to act on. Say what you want, why you want it, and how you picture it working. A request with real detail is one someone can actually build without guessing at what you meant. - type: input id: summary attributes: label: One line summary description: What you want, in a sentence. placeholder: Add a run toggle so you can move at bike speed without the bike validations: required: true - type: textarea id: what attributes: label: What do you want description: > Describe it properly. What is it, where does it live in the game, what does the player see or do. If it changes something that already exists, say what it does today and what it should do instead. placeholder: | A hold-to-run button, the way later Pokemon games do it. Hold B while moving on foot and the player moves at bike speed. Release and you go back to walking. Doesn't work indoors where the bike doesn't work, doesn't work in battles or menus. validations: required: true - type: textarea id: why attributes: label: Why is this worth doing description: > What's annoying or missing right now. What does this fix. If it's just because you think it would be fun, say that, it's a real answer. placeholder: | Backtracking across routes you've already cleared is slow, and the bike is a menu dive away and doesn't work in a lot of places. Running would cut a lot of dead time without making the game easier. validations: required: true - type: textarea id: how attributes: label: How should it work description: > The specifics. Which button, which menu, what happens in the edge cases. If you don't know, say what you'd expect as a player and leave the rest open. placeholder: | - Hold B on the overworld to run - Same speed as the bike - Disabled anywhere the bike is disabled - Sprite should probably need a running animation, not sure what that takes - No effect on encounter rates validations: required: true - type: dropdown id: scope attributes: label: Does this change how the original game plays description: > Some requests are quality of life, some change the actual game. Both are fine, it just helps to know which one you're asking for. options: - Quality of life, original game is untouched - Changes how the game plays - Not sure validations: required: true - type: textarea id: extra attributes: label: Anything else description: > Reference screenshots, how another game does it, related issues. Leave blank if nothing comes to mind. validations: required: false