-- Stable ListMenu identities for screen.render_visible and companion UIs. package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.modkit") local Data = T.fixtures.load() local SaveData = require("src.core.SaveData") local BoxMenu = require("src.ui.BoxMenu") local ListMenu = require("src.ui.ListMenu") local PlayerPC = require("src.ui.PlayerPC") local Boxes = require("src.pokemon.Boxes") local pushed local game = { data = Data, save = SaveData.newGame(), stack = { push = function(_, state) pushed = state end }, } local species = T.fixtures.ids.species[1] Boxes.ensure(game.save)[1][1] = { species = species, level = 5 } game.save.party[1] = { species = species, level = 5 } game.save.party[2] = { species = species, level = 6 } game.save.pcItems = { FIX_POTION = 2 } game.save.inventory.FIX_POTION = 2 local generic = ListMenu.new(game, "VISIBLE TITLE", {}, {}) T.eq(generic.kind, "VISIBLE TITLE", "generic lists fall back to their title") local explicit = ListMenu.new(game, "Localized title", {}, { kind = "stable_id" }) T.eq(explicit.kind, "stable_id", "explicit list kind is preserved") local box = BoxMenu.new(game) for i, kind in ipairs({ "pc_box_withdraw", "pc_box_deposit", "pc_box_release", "pc_box_change" }) do pushed = nil box.items[i].onSelect() T.eq(pushed and pushed.kind, kind, kind .. " is stable") end local items = PlayerPC.new(game) for i, kind in ipairs({ "pc_item_withdraw", "pc_item_deposit", "pc_item_toss" }) do pushed = nil items.items[i].onSelect() T.eq(pushed and pushed.kind, kind, kind .. " is stable") end T.finish("pc_list_kinds")