-- Content gate: every shipped artifact carries ShaderFX's librashader bridge. -- Self-contained: luajit tests/shaderfx_bridge_packaging_test.lua local T = require("tests.harness") local check = T.check local function read(path) local f, err = io.open(path, "r") if not f then error("cannot read " .. path .. ": " .. tostring(err)) end local s = f:read("*a") f:close() return s end local function mustContain(body, needle, label) check(body:find(needle, 1, true) ~= nil, label .. " must contain " .. string.format("%q", needle)) end local build = read("scripts/build.sh") local release = read(".github/workflows/release.yml") local flatpak = read("scripts/build_flatpak.sh") local manifest = read("flatpak/com.theboisclub.gen1recomp.yml") local arm64 = read("scripts/build_linux_arm64.sh") local arm64_pack = read("scripts/linux-arm64/build_appimage.sh") local verify = read("scripts/linux-arm64/verify_appimage.sh") local rg34 = read("build-rg34xxsp.sh") local sbc = read("build-linux-arm-sbc.sh") for _, call in ipairs({ 'bundle_shader_bridge "$out_app/Contents/MacOS" "liblibrashader_bridge.dylib" mac', 'bundle_shader_bridge "$out_dir" "librashader_bridge.dll" win-x64', 'bundle_shader_bridge "$appdir" "liblibrashader_bridge.so" linux-x64', }) do mustContain(build, call, "build.sh") end mustContain(build, '$DIST/native/$plat/$name', "build.sh staged lookup") mustContain(build, 'SHADERFX_BRIDGE_REQUIRED', "build.sh hard-fail switch") mustContain(build, '[ "$plat" = "$(shader_bridge_host_plat)" ]', "build.sh host guard") mustContain(release, "shaderfx-bridge:", "release.yml bridge job") for _, plat in ipairs({ "win-x64", "mac", "linux-x64", "linux-arm64" }) do mustContain(release, "plat: " .. plat, "release.yml matrix") end mustContain(release, "lipo -create", "release.yml universal macOS bridge") local requiredIn = select(2, release:gsub('SHADERFX_BRIDGE_REQUIRED: "1"', "")) check(requiredIn >= 6, 'release.yml must set SHADERFX_BRIDGE_REQUIRED on every shipping job, found ' .. requiredIn) mustContain(release, "librashader_bridge.dll", "release.yml Windows zip assertion") mustContain(manifest, "# BRIDGE-BEGIN", "flatpak manifest markers") mustContain(manifest, "/app/share/gen1recomp/liblibrashader_bridge.so", "flatpak install path") mustContain(flatpak, "/# BRIDGE-BEGIN/,/# BRIDGE-END/d", "build_flatpak.sh strip") mustContain(flatpak, "$BUILD_DIR/files/share/gen1recomp/$BRIDGE_LIB", "build_flatpak.sh verify") mustContain(arm64, "SHADERFX_BRIDGE_LINUX_ARM64", "build_linux_arm64.sh override") mustContain(arm64_pack, '$APPDIR/liblibrashader_bridge.so', "build_appimage.sh AppDir root") mustContain(arm64_pack, '${SHADER_BRIDGE[@]+"${SHADER_BRIDGE[@]}"}', "build_appimage.sh contract scan") mustContain(verify, "7f454c46", "verify_appimage.sh discovers ELF objects") mustContain(verify, 'ctypes.CDLL', "verify_appimage.sh dlopen smoke") for _, scanned in ipairs({ 'ldd "${scan[@]}"', 'for f in "${scan[@]}"', 'objdump -T "${scan[@]}"' }) do mustContain(verify, scanned, "verify_appimage.sh") end for _, pair in ipairs({ { rg34, "build-rg34xxsp.sh" }, { sbc, "build-linux-arm-sbc.sh" } }) do mustContain(pair[1], 'libs.aarch64/$BRIDGE_LIB', pair[2]) mustContain(pair[1], "SHADERFX_BRIDGE_REQUIRED", pair[2]) end T.finish("shaderfx_bridge_packaging_test")