-- Yellow-only Advanced (redpp) deltas. Merged on top of data/palettes_gbc.lua -- world tables when GameVersion.isYellow(); Red/Blue never load this file's -- world path. Named SuperPalettes stay washed on Yellow -- PaletteFX.pal -- prefers CGBBase under Advanced instead (title MEWMON/LOGO, YELLOWMON). -- See #1639. return { world = { -- Summer Beach House: Yellow-only tileset. Tile→group map mirrors HOUSE -- (closest Advanced indoor profile); colors lean sand / wood / water. tileGroups = { BEACH_HOUSE = { [0] = 5, [1] = 0, [2] = 0, [3] = 0, [4] = 1, [5] = 0, [6] = 3, [7] = 3, [8] = 2, [9] = 2, [10] = 2, [11] = 2, [12] = 2, [13] = 2, [14] = 5, [15] = 5, [16] = 0, [17] = 0, [18] = 0, [19] = 0, [20] = 1, [21] = 0, [22] = 3, [23] = 3, [24] = 5, [25] = 5, [26] = 5, [27] = 5, [28] = 0, [29] = 0, [30] = 5, [31] = 5, [32] = 0, [33] = 0, [34] = 3, [35] = 5, [36] = 5, [37] = 5, [38] = 5, [39] = 5, [40] = 5, [41] = 5, [42] = 2, [43] = 2, [44] = 5, [45] = 5, [46] = 5, [47] = 5, [48] = 5, [49] = 5, [50] = 5, [51] = 5, [52] = 5, [53] = 5, [54] = 5, [55] = 5, [56] = 5, [57] = 5, [58] = 5, [59] = 5, [60] = 5, [61] = 5, [62] = 5, [63] = 5, [64] = 0, [65] = 0, [66] = 0, [67] = 0, [68] = 0, [69] = 0, [70] = 5, [71] = 5, [72] = 5, [73] = 5, [74] = 5, [75] = 5, [76] = 5, [77] = 5, [78] = 5, [79] = 5, [80] = 5, [81] = 5, [82] = 5, [83] = 5, [84] = 5, [85] = 5, [86] = 5, [87] = 5, [88] = 5, [89] = 5, [90] = 5, [91] = 5, [92] = 5, [93] = 5, [94] = 5, [95] = 5, }, }, groupColors = { BEACH_HOUSE = { -- sand / wood floor { { 255, 239, 198 }, { 206, 173, 115 }, { 156, 123, 74 }, { 58, 58, 58 }, }, -- signs / accents (warm coral) { { 255, 239, 198 }, { 255, 156, 148 }, { 230, 82, 66 }, { 58, 58, 58 }, }, -- foliage { { 255, 239, 198 }, { 123, 189, 82 }, { 66, 123, 41 }, { 58, 58, 58 }, }, -- water / windows { { 255, 239, 198 }, { 99, 189, 230 }, { 41, 115, 189 }, { 58, 58, 58 }, }, -- yellow props { { 255, 239, 198 }, { 255, 255, 82 }, { 230, 148, 25 }, { 58, 58, 58 }, }, -- wood walls / furniture { { 255, 239, 198 }, { 189, 140, 74 }, { 140, 99, 41 }, { 58, 58, 58 }, }, -- sky / cool trim { { 255, 239, 198 }, { 148, 189, 255 }, { 99, 148, 230 }, { 58, 58, 58 }, }, -- text { { 255, 255, 255 }, { 255, 255, 255 }, { 255, 255, 255 }, { 0, 0, 0 }, }, }, }, -- Yellow spriteOrder is 82 entries; Red Advanced assignment is 72. -- Indices 60-69 are Yellow inserts (Pikachu, Jenny, mons, Jessie/James); -- Red's ball/fossil/snorlax/... shift to 70-81. spriteAssignment = { [0] = 0, [1] = 1, [2] = 3, [3] = "random", [4] = 0, [5] = "random", [6] = "random", [7] = "random", [8] = 0, [9] = "random", [10] = "random", [11] = "random", [12] = "random", [13] = "random", [14] = "random", [15] = 1, [16] = 1, [17] = "random", [18] = "random", [19] = "random", [20] = "random", [21] = 2, [22] = 1, [23] = 3, [24] = "random", [25] = "random", [26] = "random", [27] = "random", [28] = "random", [29] = 0, [30] = 3, [31] = 3, [32] = "random", [33] = "random", [34] = "random", [35] = "random", [36] = "random", [37] = "random", [38] = "random", [39] = "random", [40] = 0, [41] = 2, [42] = "random", [43] = "random", [44] = "random", [45] = "random", [46] = "random", [47] = "random", [48] = "random", [49] = "random", [50] = "random", [51] = "random", [52] = "random", [53] = "random", [54] = "random", [55] = 0, [56] = 1, [57] = 3, [58] = 0, [59] = 0, [60] = 4, -- SPRITE_PIKACHU [61] = 1, -- SPRITE_OFFICER_JENNY [62] = 3, -- SPRITE_SANDSHREW [63] = 2, -- SPRITE_ODDISH [64] = 2, -- SPRITE_BULBASAUR [65] = "random", -- SPRITE_JIGGLYPUFF [66] = "random", -- SPRITE_CLEFAIRY [67] = "random", -- SPRITE_CHANSEY [68] = "random", -- SPRITE_JESSIE [69] = "random", -- SPRITE_JAMES [70] = 0, -- SPRITE_POKE_BALL [71] = 0, -- SPRITE_FOSSIL [72] = 3, -- SPRITE_BOULDER [73] = 3, -- SPRITE_PAPER [74] = 0, -- SPRITE_POKEDEX [75] = 3, -- SPRITE_CLIPBOARD [76] = 0, -- SPRITE_SNORLAX [77] = 3, -- SPRITE_UNUSED_OLD_AMBER [78] = 3, -- SPRITE_OLD_AMBER [79] = "random", [80] = "random", [81] = 3, -- SPRITE_GAMBLER_ASLEEP }, -- Group 4 is Pikachu yellow on Yellow Advanced (Red keeps its own [4]). spritePalettes = { [4] = { { 222, 255, 222 }, { 255, 255, 0 }, { 230, 115, 0 }, { 0, 0, 0 }, }, }, }, }