-- Chrome.clear() is the base background wipe ~30 opaque Gen 2 menu screens -- start their frame with. It used to draw a flat literal white rectangle, -- never touching GbcPalette, so every screen's background stayed white -- regardless of a picked COLORS palette even though its boxes and text -- already recoloured correctly. -- -- No real shader runs headless, so this can't check a rendered pixel, same -- limitation gen2_textbox_palette_test notes: force GbcPalette.available() -- true and assert on which seam gets called, not on pixels. -- tests/drivers/gold_menu_shots.lua is where a real rendered screen gets -- checked by eye. package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.harness") love = require("tests.love_stub") require("src.core.Logger").warn = function() end local GbcPalette = require("src.render.GbcPalette") local Chrome = require("src.ui.gen2.Chrome") local calls local function spy(name) local original = GbcPalette[name] GbcPalette[name] = function(...) calls[name] = (calls[name] or 0) + 1 return original(...) end end do GbcPalette.available = function() return true end GbcPalette.setCustomRamp({ { 255, 0, 255 }, { 200, 0, 200 }, { 100, 0, 100 }, { 0, 0, 0 } }) calls = {} spy("resolve"); spy("use"); spy("with") Chrome.clear() T.check((calls.resolve or 0) > 0 or (calls.use or 0) > 0 or (calls.with or 0) > 0, "Chrome.clear() reaches the GbcPalette seam when a shader is available") end -- Unthemed / no-shader boot must still degrade to the plain literal white -- wipe, byte-identical to before this fix, same guard Chrome.paletteBox -- already takes. do GbcPalette.available = function() return false end calls = {} spy("resolve"); spy("use"); spy("with") local ok = pcall(Chrome.clear) T.check(ok, "Chrome.clear() does not error with no shader available") T.eq((calls.resolve or 0) + (calls.use or 0) + (calls.with or 0), 0, "Chrome.clear() does not touch GbcPalette when no shader is available") end T.finish()