-- Driver: the options screen with the port's audio rows (MUSIC VOL / -- SFX VOL / MUSIC FILTER) to prove the 4-box viewport, the ▼ scroll -- marker, and BACK fixed on the bottom line. The audio rows live on the -- AUDIO page now, so the menu focuses its way there rather than tapping -- down a fixed number of times. The menu is pushed directly (title-menu -- row order shifts when a save file exists, so blind taps are unreliable). return function(game) local U = dofile("tests/drivers/util.lua") local DIR = os.getenv("SHOT_DIR") or "/tmp/shots" U.teleport(game, "PALLET_TOWN", 10, 8, "down") local OptionsMenu = require("src.ui.OptionsMenu") local menu = OptionsMenu.new(game) game.stack:push(menu) U.wait(5) U.shot(game, DIR .. "/options_0_top.png") local audio = menu:focusRow("musicVol") U.wait(2) U.shot(game, DIR .. "/options_1_musicvol.png") -- the AUDIO page U.tap(game, "left"); U.wait(2) U.tap(game, "left"); U.wait(2) U.shot(game, DIR .. "/options_2_musicvol_5.png") U.tap(game, "down"); U.wait(2) U.tap(game, "down"); U.wait(2) U.tap(game, "right"); U.wait(2) -- MUSIC FILTER -> 1X U.shot(game, DIR .. "/options_3_filter_1x.png") audio.index = #audio.view + 1 -- BACK, the page's rows behind it U.wait(2) U.shot(game, DIR .. "/options_4_back.png") end