-- pokered/scripts/PewterNidoranHouse.asm -- PewterNidoranHouseNidoranText: text_far _PewterNidoranHouseNidoranText, then -- text_asm plays the NIDORAN_M cry (PlayCry/WaitForSoundToFinish) before ending. -- No sound-effect command exists in Commands.lua, so we port the dialogue line -- only; the cry SFX is cosmetic and has no gameplay effect. return { PEWTER_NIDORAN_HOUSE = { talk = { TEXT_PEWTERNIDORANHOUSE_NIDORAN = { { "face_player" }, { "show_text", "_PewterNidoranHouseNidoranText" }, }, }, }, }