return { SPRITE_FIX_PLAYER = { id = "SPRITE_FIX_PLAYER", image = "tests/fixture_data/assets/fix_sprite.png", frames = 6, walker = true, }, SPRITE_FIX_NPC = { id = "SPRITE_FIX_NPC", image = "tests/fixture_data/assets/fix_sprite.png", frames = 6, walker = true, }, }