-- Celadon Chief House (scripts/CeladonChiefHouse.asm). The CHIEF is a -- talk-only NPC in the original ROM, and ChiefData (data/trainers/ -- parties.asm) is an empty, unreferenced trainer entry. After the HALL -- OF FAME (EVENT_BEAT_CHAMPION_RIVAL) the CHIEF puts up a fight, using a -- reconstructed party for the otherwise-unused OPP_CHIEF class. return { talk = { TEXT_CELADONCHIEFHOUSE_CHIEF = { { "face_player" }, -- 1 { "check_flag", "EVENT_BEAT_CHAMPION_RIVAL" }, -- 2 { "jump_if_false", 12 }, -- 3 { "check_flag", "EVENT_BEAT_CELADON_CHIEF" }, -- 4 { "jump_if_true", 12 }, -- 5 { "show_text", "So you've come to\nshut down my\noperation?\f" .. "TEAM ROCKET's\nCHIEF won't go\ndown so easy!" }, -- 6 { "start_battle", "trainer", "OPP_CHIEF", 1 }, -- 7 { "jump_if_false", "end" }, -- 8 { "set_flag", "EVENT_BEAT_CELADON_CHIEF" }, -- 9 { "show_text", "Gah! Even the\nCHIEF is no match\nfor you!\f" .. "TEAM ROCKET is\nfinished for\ngood!" }, -- 10 { "jump", "end" }, -- 11 { "show_text", "_CeladonChiefHouseChiefText" }, -- 12 }, }, }