-- Data.constants: the hard limits, in the shapes Data.seedDefaults seeds return { bagSize = 20, partyMax = 6, boxCount = 2, boxSize = 20, moveMax = 4, dexSize = 3, dexDigits = 3, levelCap = 100, coinCap = 9999, fallbackMove = "FIX_TACKLE", badges = { { id = "FIX_BADGE_1" }, { id = "FIX_BADGE_2" }, }, hmMoves = { "FIX_CUT" }, }