-- one of each item seam: heal effect, ball, machine, badge return { FIX_POTION = { id = "FIX_POTION", index = 1, name = "FIX POTION", price = 300, tossable = true, }, FIX_BALL = { id = "FIX_BALL", index = 2, name = "FIX BALL", price = 200, ball = "POKE_BALL", }, FIX_TM = { id = "FIX_TM", index = 3, name = "FIX TM01", price = 3000, machine = { kind = "TM", number = 1, move = "FIX_CUT" }, }, FIX_BADGE_1 = { id = "FIX_BADGE_1", index = 4, name = "FIX BADGE 1", price = 0, }, FIX_BADGE_2 = { id = "FIX_BADGE_2", index = 5, name = "FIX BADGE 2", price = 0, }, }