return { ledges = {}, hiddenItems = {}, flyOrder = { "FIX_TOWN" }, townMap = { locations = { FIX_TOWN = { x = 4, y = 4, name = "FIX TOWN" }, FIX_ROUTE = { x = 4, y = 3, name = "FIX ROUTE" }, }, }, boot = { startMap = "FIX_TOWN", startX = 5, startY = 6, startFacing = "down", playerName = "FIX", rivalName = "RIV", startMoney = 3000, lastHeal = { map = "FIX_TOWN", x = 5, y = 6 }, }, }