-- Driver: overworld survey zoom -- screenshots at several levels, UI -- over the zoomed world, and Rock Tunnel darkness zoomed out. return function(game) local U = dofile("tests/drivers/util.lua") local DIR = os.getenv("SHOT_DIR") or "/tmp/shots" local Zoom = require("src.render.Zoom") U.teleport(game, "PALLET_TOWN", 10, 8, "down") U.wait(30) U.shot(game, DIR .. "/zoom_0_default.png") -- two clicks out game:zoomStep(-1); game:zoomStep(-1) U.wait(5) U.shot(game, DIR .. "/zoom_1_out2.png") -- full survey (clamps at s'=1): Route 1 ghosts should be wandering for _ = 1, 10 do game:zoomStep(-1) end U.wait(60) U.shot(game, DIR .. "/zoom_2_survey.png") -- UI on top of the zoomed world U.tap(game, "start") U.wait(10) U.shot(game, DIR .. "/zoom_3_menu_over_survey.png") U.tap(game, "b") U.wait(5) -- close-up (clamps at 2*S) for _ = 1, 30 do game:zoomStep(1) end U.wait(5) U.shot(game, DIR .. "/zoom_4_closeup.png") -- the Route 1 / Pallet seam: two palette zones visible at once Zoom.reset() U.teleport(game, "ROUTE_1", 5, 5, "down") for _ = 1, 6 do game:zoomStep(-1) end U.wait(30) U.shot(game, DIR .. "/zoom_6_seam_palettes.png") -- Rock Tunnel darkness while zoomed out Zoom.reset() U.teleport(game, "ROCK_TUNNEL_1F", 8, 15, "down") for _ = 1, 4 do game:zoomStep(-1) end U.wait(10) U.shot(game, DIR .. "/zoom_5_dark_survey.png") Zoom.reset() end