-- Party panel: the roster on the left, the mon inspector permanently docked -- on the right, so the party stays visible while you edit one of its members. -- -- Reorder lives on the row itself (the up/down pair appears on the selected -- row) rather than in a bottom button strip, which leaves Add / Remove as the -- only two panel-level verbs. -- -- #715 reflow: side by side, the roster and the inspector need about 640 -- real px between them. Anything narrower stacks the two cards (roster -- above, inspector below) at full width instead of shrinking both into -- unreadable slivers, and the roster body scrolls (wheel / touch drag / -- Kit.scrollbar) rather than silently truncating past the fold. local PartyMod = require("src.pokemon.Party") local Theme = require("Theme") local Ops = require("Ops") local MonEditor = require("MonEditor") local PAL = Theme.PAL local Party = {} -- Roster column width: the design's 460px at the reference size, but it gives -- ground to the inspector on a narrow window so neither column collapses. -- The 300px floor used to be absolute, which on a phone handed the roster -- three quarters of the panel and left the inspector laying itself out at a -- negative width (#497); the floor now yields to a share of what there is. local function rosterWidth(w, s) return math.max(math.min(300 * s, w * 0.42), math.min(460 * s, w * 0.36)) end -- HP colour follows the game's own health bar thresholds. local function hpColor(frac) if frac <= 0.2 then return PAL.red end if frac <= 0.5 then return PAL.yellow end return PAL.green end local function drawRoster(S, Kit, x, y, listW, h) local s = Kit.scale Kit.card(x, y, listW, h) local pad = 18 * s local cx = x + pad local innerW = listW - 2 * pad Kit.caption(cx, y + pad, "PARTY") Kit.textRight("mono", ("%d/%d"):format(#S.save.party, PartyMod.MAX), cx + innerW, y + pad, PAL.caption) -- "+ Add mon" / "Remove" pinned to the card bottom; the roster fills above. local actH = 34 * s local actY = y + h - pad - actH local listTop = y + pad + Kit.textHeight("caption") + 12 * s local listH = actY - 12 * s - listTop if #S.save.party == 0 then Kit.emptyBox(cx, listTop, innerW, listH, "Party is empty - Add creates a Lv5 mon owned by the save's player.") else local rowH = 64 * s local rowGap = 8 * s S.selectedParty = Ops.clamp(S.selectedParty or 1, 1, #S.save.party) -- The list used to `break` past the fold, silently hiding party slots on -- a short window; it scrolls instead now (#715), same offset contract as -- every other list in the editor. local visible = math.max(1, math.floor((listH + rowGap) / (rowH + rowGap))) S.partyOffset = Kit.scroll(cx, listTop, innerW, listH, S.partyOffset or 0, #S.save.party, visible) Kit.pushClip(cx, listTop, innerW, listH) for i = 1, visible do local slot = S.partyOffset + i local mon = S.save.party[slot] if not mon then break end local ry = listTop + (i - 1) * (rowH + rowGap) local selected = (S.editingMon == mon) if Kit.row(cx, ry, innerW, rowH, selected, PAL.green) then Ops.selectParty(S, slot) end local rpad = 12 * s local icon = 44 * s MonEditor.drawSprite(S, Kit, mon.species, cx + rpad, ry + (rowH - icon) / 2, icon) -- right cluster first, so the name knows how much room it has left local rightW = 52 * s local chipH = 20 * s local lvText = ("Lv%d"):format(mon.level) local chipW = Kit.textWidth("tiny", lvText) + 14 * s local chipX = cx + innerW - rpad - chipW Theme.stroke(chipX, ry + 10 * s, chipW, chipH, 6 * s, PAL.cardBorder, 0.3, 1) Kit.textCenter("tiny", lvText, chipX, ry + 10 * s + (chipH - Kit.textHeight("tiny")) / 2, chipW, PAL.blueInk) if selected then local ab = 22 * s local aw = 24 * s local ax = cx + innerW - rpad - 2 * aw - 4 * s local ay = ry + rowH - 10 * s - ab if Kit.stepper(ax, ay, aw, ab, "^", { font = "tiny" }) then Ops.partyMove(S, -1) end if Kit.stepper(ax + aw + 4 * s, ay, aw, ab, "v", { font = "tiny" }) then Ops.partyMove(S, 1) end rightW = 2 * aw + 4 * s + rpad end local tx = cx + rpad + icon + 12 * s local tw = math.max(40 * s, (cx + innerW - rightW - 10 * s) - tx) local name = Kit.ellipsize("monoRow", mon.species, tw - 34 * s) Kit.text("monoRow", name, tx, ry + 10 * s, PAL.heading) Kit.text("tiny", ("#%d"):format(slot), tx + Kit.textWidth("monoRow", name) + 8 * s, ry + 12 * s, PAL.caption) local maxHp = (mon.stats and mon.stats.hp) or 1 local frac = Ops.clamp((mon.hp or 0) / math.max(maxHp, 1), 0, 1) Kit.meter(tx, ry + rowH / 2 + 2 * s, tw, 6 * s, frac * 100, hpColor(frac)) Kit.text("tiny", ("HP %d/%d"):format(mon.hp or 0, maxHp), tx, ry + rowH - 10 * s - Kit.textHeight("tiny"), PAL.muted) end Kit.popClip() Kit.scrollbar(cx, listTop, innerW, listH, S.partyOffset, #S.save.party, visible) end local halfW = (innerW - 10 * s) / 2 if Kit.button(cx, actY, halfW, actH, "+ Add mon", { font = "small", radius = 9 * s, enabled = #S.save.party < PartyMod.MAX }) then Ops.partyAdd(S) end if Kit.button(cx + halfW + 10 * s, actY, halfW, actH, Ops.armLabel(S, "party-remove", "Remove"), { kind = "danger", font = "small", radius = 9 * s }) then Ops.partyRemove(S) end end function Party.draw(S, Kit, x, y, w, h) local s = Kit.scale local gap = 20 * s if w < 640 * s then -- stacked (#715): roster on top with enough height for a few rows, the -- inspector takes the rest and scrolls internally (see MonEditor) local rosterH = Theme.clamp(h * 0.42, 150 * s, 300 * s) drawRoster(S, Kit, x, y, w, rosterH) MonEditor.draw(S, Kit, x, y + rosterH + gap, w, h - rosterH - gap) else local listW = rosterWidth(w, s) drawRoster(S, Kit, x, y, listW, h) MonEditor.draw(S, Kit, x + listW + gap, y, w - listW - gap, h) end end return Party