-- one outdoor tileset; blocks are 16-tile rows like the generated cache local function row(tile) local out = {} for i = 1, 16 do out[i] = tile end return out end return { FIX_OUT = { id = "FIX_OUT", image = "tests/fixture_data/assets/fix_out.png", blocks = { row(0), row(1), row(2), row(3) }, walkable = { [0] = true, [1] = true, [2] = true }, counterTiles = {}, doorTiles = {}, warpTiles = { 3 }, grassTile = 2, }, }